Heliokopis, neutral male gnomish Wizard --------- |.......| #.f@... |....$..| |........ --------- [Heliokopi the Evoker] St5 Dx20 Co16 In22 Wi3 Ch5 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC3 MC3 Mov12 Xp1/0 Wt48/1150 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 137 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 133 Tool identification only worked 5 times out of 6 Potion drop chance was reduced to 94% Concealing monsters were spawned underneath items 84% of the time only Monster death drops spawned with only 73% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 53127 Monster spawn increase reached its maximum at turn 86785 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2097904 The monster class that cannot be genocided was rodent The monster class that was spawned more often: dragon (freq bonus 3) The monster species that spawned more often: agent black patch (freq bonus 6) The monster species that spawned more often: hemophage (freq bonus 5) The monster species that spawned more often: zombie bee (freq bonus 6) The monster species that spawned more often: migo empress (freq bonus 60) The monster species that spawned more often: acid mage (freq bonus 10) The monster species that spawned more often: Angel (freq bonus 5) The monster species that spawned more often: box jellyfish (freq bonus 10) The monster species that spawned more often: young silver dragon (freq bonus 10) The monster species that spawned more often: hellish jellyfish (freq bonus 8) The monster species that spawned more often: energy trove (freq bonus 9) The monster species that spawned more often: navi (freq bonus 6) The monster species that spawned more often: multi-hued icky thing (freq bonus 5) The monster species that spawned more often: hollow one (freq bonus 5) The monster species that spawned more often: goodwife (freq bonus 6) The monster species that spawned more often: farting king (freq bonus 5) The monster species that spawned more often: spore colony (freq bonus 20) The monster species that spawned more often: monadic deva (freq bonus 6) The monster species that spawned more often: ogre mummy (freq bonus 10) The monster species that spawned more often: malfunctioning babelfish (freq bonus 10) The monster species that spawned more often: swamp naga hatchling (freq bonus 5) The monster species that never randomly spawned: watch dragon The monster species that never randomly spawned: frozen terror The monster species that never randomly spawned: autocube The monster species that never randomly spawned: colorful mold The monster species that never randomly spawned: adult sarkany The monster species that never randomly spawned: martian slave The monster species that never randomly spawned: fire vampire The monster species that never randomly spawned: night giant The monster species that never randomly spawned: clock stalk The monster species that never randomly spawned: boar The RNG hath decreed that this item was never generated: platinum fire hook (beaked staff) The RNG hath decreed that this item was never generated: carrying boots (side gore boots) The RNG hath decreed that this item was never generated: autodestruct de vice boots (explosive boots) The RNG hath decreed that this item was never generated: pear ((null)) The RNG hath decreed that this item was never generated: blood loss stone (gray) The RNG hath decreed that this item was never generated: antenna ((null)) The RNG hath decreed that this item was generated more often: torch ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: create sink (THRU THE FLOOR, freq bonus 18) The RNG hath decreed that this item was generated more often: jumping (torn, freq bonus 34) The RNG hath decreed that this item was generated more often: adom cloak (mysterious cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 40) The RNG hath decreed that this item was generated more often: wings of angel (wings, freq bonus 6) The RNG hath decreed that this item was generated more often: time shift (green eyed, freq bonus 6) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: inferno (enveloped, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 4) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 63) The RNG hath decreed that this item was generated more often: porter (peppermint, freq bonus 10) The RNG hath decreed that this item was generated more often: reverse identify (OH CAPTAIN MY CAPTAIN, freq bonus 7) The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 6) The RNG hath decreed that this item was generated more often: levitation (tan, freq bonus 41) The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 11) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 16) The RNG hath decreed that this item was generated more often: enchant armor (thin, freq bonus 5) The RNG hath decreed that this item was generated more often: sexy leather pump ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 51) The RNG hath decreed that this item was always generated cursed: orcish spear (crude spear) The RNG hath decreed that this item was always generated cursed: rotten stone (gray) The RNG hath decreed that this item was always generated cursed: displacer beast hide ((null)) The RNG hath decreed that this item was always generated cursed: missing cloak (shrouded cloak) The RNG hath decreed that this item was always generated cursed: restore ability (pink) The RNG hath decreed that this trap was always invisible: plasma trap The RNG hath decreed that this trap was generated more often: weakness trap (freq bonus 6) Next attribute increase check would have come at turn 603 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (272) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...