Heliokopis, neutral male gnomish Wizard -------- ....r..| |......| |.f....| |.@....| -------- [Heliokopi the Evoker] St6 Dx15 Co15 In18 Wi5 Ch8 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC8 MC3 Mov12 Xp1/0 Wt48/1150 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 11 Scroll drop chance was reduced to 89% Potion drop chance was reduced to 93% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 76% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18170 Monster spawn increase reached its maximum at turn 41750 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 91840 The monster class that cannot be genocided was ogre The monster class that was spawned more often: arachnid or centipede (freq bonus 2) The monster species that spawned more often: warped fallen (freq bonus 8) The monster species that spawned more often: bramble hulk (freq bonus 3) The monster species that spawned more often: petty velociraptor (freq bonus 6) The monster species that spawned more often: battle bunny (freq bonus 16) The monster species that spawned more often: ruby colony (freq bonus 4) The monster species that spawned more often: wolf cub (freq bonus 6) The monster species that spawned more often: null patch (freq bonus 4) The monster species that spawned more often: hunter bee (freq bonus 6) The monster species that spawned more often: idolan (freq bonus 8) The monster species that spawned more often: dream turret (freq bonus 10) The monster species that spawned more often: butterfree (freq bonus 6) The monster species that spawned more often: jungle phalanx (freq bonus 8) The monster species that spawned more often: lukus sephirah (freq bonus 3) The monster species that spawned more often: orc swordmaster (freq bonus 4) The monster species that spawned more often: karmic force fungus (freq bonus 8) The monster species that spawned more often: abra (freq bonus 8) The monster species that spawned more often: secluded mushroom (freq bonus 5) The monster species that spawned more often: great inertia wyrm (freq bonus 4) The monster species that spawned more often: mahou shonen (freq bonus 6) The monster species that spawned more often: persian lady (freq bonus 4) The monster species that never randomly spawned: six-headed snake The monster species that never randomly spawned: undead courier The monster species that never randomly spawned: ancient white world champion The monster species that never randomly spawned: rot converter The monster species that never randomly spawned: grunthack horror The monster species that never randomly spawned: canermine The monster species that never randomly spawned: elder fox The monster species that never randomly spawned: sexual turret The monster species that never randomly spawned: petty greener springy The monster species that never randomly spawned: abnormal colony The RNG hath decreed that this item was never generated: boat oar ((null)) The RNG hath decreed that this item was never generated: worthless piece of black glass (black) The RNG hath decreed that this item was never generated: ice box of holding (cooling box) The RNG hath decreed that this item was never generated: gauntlets of dexterity (fencing gloves) The RNG hath decreed that this item was never generated: demonology (IA CTHULHU) The RNG hath decreed that this item was never generated: ebb tide (SUKI TOKIMEKI TO KISS) The RNG hath decreed that this item was generated more often: emerald dragon scale mail ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: flail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: monster detection (bubbly, freq bonus 3) The RNG hath decreed that this item was generated more often: charm monster (magenta, freq bonus 23) The RNG hath decreed that this item was generated more often: dropless stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: repair item (BOOBIE BLITZ, freq bonus 8) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 20) The RNG hath decreed that this item was generated more often: infravision (zinc, freq bonus 25) The RNG hath decreed that this item was generated more often: fishing pole ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: flood (AQUE BRAGH, freq bonus 27) The RNG hath decreed that this item was generated more often: detect monsters (leather, freq bonus 5) The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 10) The RNG hath decreed that this item was generated more often: trap creation (TOP SECRET DO NOT READ, freq bonus 9) The RNG hath decreed that this item was generated more often: superscrolling (terrible, freq bonus 3) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 6) The RNG hath decreed that this item was generated more often: dark elven arrow (black runed arrow, freq bonus 3) The RNG hath decreed that this item was generated more often: worm tooth ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: charred bread ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 2) The RNG hath decreed that this item was generated more often: ice (ice-cold, freq bonus 7) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 64) The RNG hath decreed that this item was always generated cursed: polymorph (ivory) The RNG hath decreed that this item was always generated cursed: straw hat ((null)) The RNG hath decreed that this item was always generated cursed: gravity beam (heavy) The RNG hath decreed that this item was always generated cursed: K-ration ((null)) The RNG hath decreed that this item was always generated cursed: speedbug stone (gray) The RNG hath decreed that this trap was always invisible: gravity trap The RNG hath decreed that this trap was generated more often: desecration trap (freq bonus 5) Next attribute increase check would have come at turn 408 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (250) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...