Heliokopis, neutral male gnomish Wizard --------- |.@f....| |.......+ |...$...| --------- [Heliokopi the Evoker] St13 Dx14 Co13 In17 Wi11 Ch8 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt48/1400 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 29 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 27 Gem identification only worked 100 times out of 195 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 57% chance Scroll drop chance was reduced to 86% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 94% Potion drop chance was reduced to 81% Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14777 Monster spawn increase reached its maximum at turn 37431 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 93744 The monster class that cannot be genocided was turret The monster class that was spawned more often: giant humanoid (freq bonus 2) The monster species that spawned more often: large mind sucker (freq bonus 6) The monster species that spawned more often: petty movanic deva (freq bonus 16) The monster species that spawned more often: old stone dragon (freq bonus 7) The monster species that spawned more often: magic growth (freq bonus 6) The monster species that spawned more often: giant venus flytrap (freq bonus 15) The monster species that spawned more often: topaz warp fungus (freq bonus 3) The monster species that spawned more often: knight of the swan (freq bonus 16) The monster species that spawned more often: death brigadier (freq bonus 4) The monster species that spawned more often: weremindflayer (freq bonus 4) The monster species that spawned more often: drone force patch (freq bonus 3) The monster species that spawned more often: Neo, bane of the lands of Rgra (freq bonus 3) The monster species that spawned more often: toxic stalk (freq bonus 14) The monster species that spawned more often: eel-dog (freq bonus 4) The monster species that spawned more often: thrusting turret (freq bonus 10) The monster species that spawned more often: hole ogre (freq bonus 12) The monster species that spawned more often: rusty mimic (freq bonus 3) The monster species that spawned more often: silver jelly (freq bonus 5) The monster species that spawned more often: minimalist (freq bonus 10) The monster species that spawned more often: pr0n girl (freq bonus 10) The monster species that spawned more often: aqua kobold (freq bonus 4) The monster species that never randomly spawned: cave lizard The monster species that never randomly spawned: wereflyfish The monster species that never randomly spawned: giant green ant The monster species that never randomly spawned: ponyta The monster species that never randomly spawned: gnome cleric The monster species that never randomly spawned: Mister PHP Book The monster species that never randomly spawned: force wolf The monster species that never randomly spawned: swamp creature The monster species that never randomly spawned: Marleen The monster species that never randomly spawned: heal slime The RNG hath decreed that this item was never generated: manastone (gray) The RNG hath decreed that this item was never generated: bank stone (gray) The RNG hath decreed that this item was never generated: diode (two-wired thing) The RNG hath decreed that this item was never generated: banishment (cocky) The RNG hath decreed that this item was never generated: confuse monster (orange) The RNG hath decreed that this item was never generated: cardboard fan ((null)) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: club ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 11) The RNG hath decreed that this item was generated more often: lab coat (white coat, freq bonus 7) The RNG hath decreed that this item was generated more often: turn limit stone (gray, freq bonus 65) The RNG hath decreed that this item was generated more often: blue dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: arrow ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: soft sneakers (light footwear, freq bonus 31) The RNG hath decreed that this item was generated more often: mancatcher ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: leather drum (drum, freq bonus 8) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 9) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: agate (orange, freq bonus 7) The RNG hath decreed that this item was generated more often: arm blaster ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 15) The RNG hath decreed that this item was generated more often: pick-axe ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: medical kit (leather bag, freq bonus 15) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 11) The RNG hath decreed that this item was generated more often: athame ((null), freq bonus 7) The RNG hath decreed that this item was always generated cursed: WC (LETS PLAY NETHACK) The RNG hath decreed that this item was always generated cursed: group summoning (I R TEH UBER PWNZ0R) The RNG hath decreed that this item was always generated cursed: amulet of rmb loss (clicking) The RNG hath decreed that this item was always generated cursed: polymorph (silver) The RNG hath decreed that this item was always generated cursed: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) The RNG hath decreed that this trap was always invisible: recursion trap The RNG hath decreed that this trap was generated more often: Only %a%s can go there! (freq bonus 4) Next attribute increase check would have come at turn 935 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (252) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...