Heliokopis, neutral male gnomish Wizard --- .@f --- [Heliokopi the Evoker] St10 Dx13 Co15 In16 Wi4 Ch7 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt50/1350 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 182 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 10 Wand drop chance was reduced to 61% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 74% of the time only Monster death drops spawned with only 88% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 38291 Monster spawn increase reached its maximum at turn 149311 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 588560 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: pile of coins (freq bonus 1) The monster species that spawned more often: Demogorgon (freq bonus 6) The monster species that spawned more often: fake patch (freq bonus 4) The monster species that spawned more often: azure draconian (freq bonus 4) The monster species that spawned more often: kroncopotaca (freq bonus 11) The monster species that spawned more often: nondescript stalk (freq bonus 9) The monster species that spawned more often: vapor rat (freq bonus 3) The monster species that spawned more often: manic-depressive turret (freq bonus 6) The monster species that spawned more often: selenite butcher (freq bonus 14) The monster species that spawned more often: disenchanter colony (freq bonus 8) The monster species that spawned more often: slime (freq bonus 3) The monster species that spawned more often: Aleax writer (freq bonus 10) The monster species that spawned more often: trap force patch (freq bonus 12) The monster species that spawned more often: little leprechaun (freq bonus 4) The monster species that spawned more often: muck cattle (freq bonus 16) The monster species that spawned more often: young adult mercurial dragon (freq bonus 16) The monster species that spawned more often: martian missile walker (freq bonus 6) The monster species that spawned more often: sparkling patch (freq bonus 6) The monster species that spawned more often: night sparrow (freq bonus 5) The monster species that spawned more often: poison paraelemental (freq bonus 12) The monster species that spawned more often: teleported shaman (freq bonus 4) The monster species that never randomly spawned: Xixot The monster species that never randomly spawned: dark elven mage The monster species that never randomly spawned: sword fighter The monster species that never randomly spawned: smoke golem The monster species that never randomly spawned: ultimate newt The monster species that never randomly spawned: real air hound The monster species that never randomly spawned: stone troll boss The monster species that never randomly spawned: white midge The monster species that never randomly spawned: grandmaster newt The monster species that never randomly spawned: petty angband horror The RNG hath decreed that this item was never generated: cram ration ((null)) The RNG hath decreed that this item was never generated: covelline (black) The RNG hath decreed that this item was never generated: detect unseen (violet) The RNG hath decreed that this item was never generated: archaic cloak (greek cloak) The RNG hath decreed that this item was never generated: dunce cap (conical hat) The RNG hath decreed that this item was never generated: amulet of anti-teleportation (rigid) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 121) The RNG hath decreed that this item was generated more often: platinum dragon scale shield (platinum dragonhide shield, freq bonus 32) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: x'mas cake ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 189) The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 40) The RNG hath decreed that this item was generated more often: finger bending (flapping, freq bonus 16) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 7) The RNG hath decreed that this item was generated more often: poisonous cloak (dirty rag, freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of power (riding gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 10) The RNG hath decreed that this item was generated more often: tail spikes (splash of venom, freq bonus 8) The RNG hath decreed that this item was generated more often: green lightsaber (lightsaber, freq bonus 7) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 9) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: spetum (forked polearm, freq bonus 9) The RNG hath decreed that this item was generated more often: plate mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 7) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 39) The RNG hath decreed that this item was always generated cursed: ice box of waterproofing (cooling box) The RNG hath decreed that this item was always generated cursed: helm of teleport control (space helmet) The RNG hath decreed that this item was always generated cursed: fire (hexagonal) The RNG hath decreed that this item was always generated cursed: nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: wax candle (candle) The RNG hath decreed that this trap was always invisible: DSTW trap The RNG hath decreed that this trap was generated more often: noise trap (freq bonus 3) Next attribute increase check would have come at turn 555 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (167) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...