Heliokopis, neutral male gnomish Wizard -------- -....`.| |......| +.f@...| -------- [Heliokopi the Evoker] St8 Dx10 Co11 In11 Wi7 Ch4 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt48/1050 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 114 Ring identification only worked 4 times out of 9 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 118 Monsters only dropped their musable items with 88% chance Scroll drop chance was reduced to 92% Wand drop chance was reduced to 95% Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29915 Monster spawn increase reached its maximum at turn 64204 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 4448772 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: eye or sphere (freq bonus 2) The monster species that spawned more often: violet stalk (freq bonus 6) The monster species that spawned more often: luddite (freq bonus 7) The monster species that spawned more often: voracious bug (freq bonus 6) The monster species that spawned more often: Robo-Ky (freq bonus 5) The monster species that spawned more often: water phalanx (freq bonus 5) The monster species that spawned more often: master rogue (freq bonus 5) The monster species that spawned more often: carnivorous ape (freq bonus 6) The monster species that spawned more often: aro sephirah (freq bonus 6) The monster species that spawned more often: young adult water dragon (freq bonus 4) The monster species that spawned more often: sexual turret (freq bonus 4) The monster species that spawned more often: sticky mold (freq bonus 6) The monster species that spawned more often: illusionary soldier (freq bonus 4) The monster species that spawned more often: deceiving force fungus (freq bonus 4) The monster species that spawned more often: special mushroom (freq bonus 12) The monster species that spawned more often: mimic chicken (freq bonus 8) The monster species that spawned more often: ghoul king (freq bonus 18) The monster species that spawned more often: dire armadillo (freq bonus 5) The monster species that spawned more often: orc shaman (freq bonus 5) The monster species that spawned more often: gray unicorn foal (freq bonus 8) The monster species that spawned more often: Sophie (freq bonus 6) The monster species that never randomly spawned: snow frog The monster species that never randomly spawned: tu-tara edgecutter The monster species that never randomly spawned: slowing turret The monster species that never randomly spawned: caster druid The monster species that never randomly spawned: ore virus The monster species that never randomly spawned: kerrisin The monster species that never randomly spawned: Dan Hibiki The monster species that never randomly spawned: flying gecko The monster species that never randomly spawned: giant white rat The monster species that never randomly spawned: g The RNG hath decreed that this item was never generated: spike ((null)) The RNG hath decreed that this item was never generated: hand blaster ((null)) The RNG hath decreed that this item was never generated: stone of no return (gray) The RNG hath decreed that this item was never generated: archaic cloak (greek cloak) The RNG hath decreed that this item was never generated: yumi (long bow) The RNG hath decreed that this item was never generated: cloak of displacement (piece of cloth) The RNG hath decreed that this item was generated more often: cloak of quenching (asbestos cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: blaster bolt ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: cancellation (sparkly, freq bonus 8) The RNG hath decreed that this item was generated more often: practice (insulating, freq bonus 24) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 19) The RNG hath decreed that this item was generated more often: stun monster (octarine, freq bonus 25) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: elven cloak (faded pall, freq bonus 7) The RNG hath decreed that this item was generated more often: make invisible (marble, freq bonus 6) The RNG hath decreed that this item was generated more often: obsid ((null), freq bonus 53) The RNG hath decreed that this item was generated more often: identify (KERNOD WEL, freq bonus 7) The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 6) The RNG hath decreed that this item was generated more often: worthless piece of radiant glass (radiant, freq bonus 9) The RNG hath decreed that this item was generated more often: sky dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: confusion resistance (signet, freq bonus 10) The RNG hath decreed that this item was generated more often: doom (one, freq bonus 6) The RNG hath decreed that this item was generated more often: apple ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: torpedo ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 8) The RNG hath decreed that this item was generated more often: reduce max hitpoints (noticeable, freq bonus 9) The RNG hath decreed that this item was always generated cursed: oilskin cloak (slippery cloak) The RNG hath decreed that this item was always generated cursed: white dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: green lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: commander suit (black men's suit) The RNG hath decreed that this item was always generated cursed: fire resistance (cooling) The RNG hath decreed that this trap was always invisible: magical device trap The RNG hath decreed that this trap was generated more often: totter trap (freq bonus 4) Next attribute increase check would have come at turn 2752 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (296) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...