Heliokopis, neutral male gnomish Wizard -------------- |............- .........@...| |........f...| |............| -------------- [Heliokopi the Evoker] St6 Dx12 Co11 In22 Wi7 Ch4 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt49/950 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 256 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 66% chance Wand drop chance was reduced to 94% Concealing monsters were spawned underneath items 88% of the time only Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30144 Monster spawn increase reached its maximum at turn 112024 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 240420 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: orc (freq bonus 2) The monster species that spawned more often: static electricity (freq bonus 8) The monster species that spawned more often: polar wolf (freq bonus 3) The monster species that spawned more often: flightless shantak (freq bonus 4) The monster species that spawned more often: porter slow fungus (freq bonus 6) The monster species that spawned more often: selenite administrator (freq bonus 6) The monster species that spawned more often: shard mushroom (freq bonus 8) The monster species that spawned more often: Tulani (freq bonus 20) The monster species that spawned more often: prowling dead potato (freq bonus 7) The monster species that spawned more often: dark female android (freq bonus 8) The monster species that spawned more often: Magdalena's stinking combat boot (freq bonus 4) The monster species that spawned more often: garbage houses (freq bonus 16) The monster species that spawned more often: disenchanter mold (freq bonus 8) The monster species that spawned more often: black bishop (freq bonus 10) The monster species that spawned more often: disenchanter ooze (freq bonus 6) The monster species that spawned more often: weremindflayer (freq bonus 5) The monster species that spawned more often: water lichen (freq bonus 4) The monster species that spawned more often: Jack the Ripper (freq bonus 3) The monster species that spawned more often: amorphous spore (freq bonus 8) The monster species that spawned more often: undead pokemon (freq bonus 7) The monster species that spawned more often: ancient white dragon (freq bonus 42) The monster species that never randomly spawned: plains centaur The monster species that never randomly spawned: voraciousness The monster species that never randomly spawned: celestial turret The monster species that never randomly spawned: ruby warp patch The monster species that never randomly spawned: kroncopotaca The monster species that never randomly spawned: counter ace The monster species that never randomly spawned: giant green locust The monster species that never randomly spawned: furious growth The monster species that never randomly spawned: Eddie The monster species that never randomly spawned: night sparrow The monster class that always generated with extra speed: dragon The RNG hath decreed that this item was never generated: bubblebeam (encased) The RNG hath decreed that this item was never generated: red dragon scales ((null)) The RNG hath decreed that this item was never generated: mutation (fleecy) The RNG hath decreed that this item was never generated: boots of total stability (wedge boots) The RNG hath decreed that this item was never generated: anti drinker helmet (gemmed helmet) The RNG hath decreed that this item was never generated: venom shield (dark green shield) The RNG hath decreed that this item was generated more often: antenna ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 25) The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 17) The RNG hath decreed that this item was generated more often: fire (ANDOVA BEGARIN, freq bonus 32) The RNG hath decreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 20) The RNG hath decreed that this item was generated more often: boots of freedom (fleecy boots, freq bonus 12) The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: gray dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: dimmer helmet (complete helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: flying (winged, freq bonus 3) The RNG hath decreed that this item was generated more often: cyan dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 8) The RNG hath decreed that this item was generated more often: high-elven helm (runed helm, freq bonus 7) The RNG hath decreed that this item was generated more often: concrete nunchiaku ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 10) The RNG hath decreed that this item was generated more often: orcish cloak (coarse mantelet, freq bonus 9) The RNG hath decreed that this item was generated more often: disarming (wet, freq bonus 12) The RNG hath decreed that this item was generated more often: garnet (red, freq bonus 7) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 5) The RNG hath decreed that this item was always generated cursed: crossbow bolt ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of fumbling (padded gloves) The RNG hath decreed that this item was always generated cursed: death (long) The RNG hath decreed that this item was always generated cursed: extra healing (bronze) The RNG hath decreed that this item was always generated cursed: grappling hook (iron hook) The RNG hath decreed that this trap was always invisible: yellow spell trap The RNG hath decreed that this trap was generated more often: disintegration trap (freq bonus 5) Next attribute increase check would have come at turn 321 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1075) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...