Heliokopis, neutral male gnomish Wizard ----- |...| |.... |.f@| - --- [Heliokopi the Evoker] St6 Dx13 Co8 In19 Wi4 Ch4 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt48/800 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? What do you want to drink? [fgh or ?*] That is a silly thing to drink. Unknown command ' '. (2x) Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 173 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 26 Amulet identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 81% chance Book drop chance was reduced to 97% Scroll drop chance was reduced to 76% Ring drop chance was reduced to 72% Amulet drop chance was reduced to 70% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 44010 Monster spawn increase reached its maximum at turn 61195 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1562499 The monster class that cannot be genocided was piercer The monster class that was spawned more often: nymph (freq bonus 1) The monster species that spawned more often: tap permamimic (freq bonus 12) The monster species that spawned more often: air demon (freq bonus 6) The monster species that spawned more often: large pile of porter coins (freq bonus 3) The monster species that spawned more often: shaky goblin (freq bonus 4) The monster species that spawned more often: speed trove (freq bonus 4) The monster species that spawned more often: full-plated lich (freq bonus 8) The monster species that spawned more often: concrete unicorn (freq bonus 3) The monster species that spawned more often: big bill (freq bonus 4) The monster species that spawned more often: fanatic minion (freq bonus 2) The monster species that spawned more often: ice shard (freq bonus 3) The monster species that spawned more often: weird fume (freq bonus 6) The monster species that spawned more often: magic turret (freq bonus 2) The monster species that spawned more often: King Gorge, Lord of the Gluttons (freq bonus 16) The monster species that spawned more often: lava muzzle (freq bonus 2) The monster species that spawned more often: deep sea drowning fish (freq bonus 6) The monster species that spawned more often: death drake (freq bonus 8) The monster species that spawned more often: fog cloud (freq bonus 6) The monster species that spawned more often: green fungus (freq bonus 4) The monster species that spawned more often: heaven smasher (freq bonus 3) The monster species that spawned more often: spikefist (freq bonus 12) The monster species that never randomly spawned: twen The monster species that never randomly spawned: large phasing permamimic The monster species that never randomly spawned: crater stalk The monster species that never randomly spawned: brown patch The monster species that never randomly spawned: Su-Dic The monster species that never randomly spawned: ewok The monster species that never randomly spawned: vacuum force patch The monster species that never randomly spawned: yet another manticore The monster species that never randomly spawned: swamp nymph The monster species that never randomly spawned: porter deactivator vortex The RNG hath decreed that this item was never generated: high-elven helm (runed helm) The RNG hath decreed that this item was never generated: pear ((null)) The RNG hath decreed that this item was never generated: sapphire dragon scale shield (sapphire dragonhide shield) The RNG hath decreed that this item was never generated: stone of misfiring (gray) The RNG hath decreed that this item was never generated: corrode metal (metal-colored) The RNG hath decreed that this item was never generated: heavy conundrum ball ((null)) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 6) The RNG hath decreed that this item was generated more often: stiletto ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: nonintrinsical stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 6) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: cloak of magical breathing (void cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: blank paper (plain, freq bonus 13) The RNG hath decreed that this item was generated more often: elven boots (mud boots, freq bonus 11) The RNG hath decreed that this item was generated more often: sky dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: Uruk-hai shield (white-handed shield, freq bonus 6) The RNG hath decreed that this item was generated more often: silver saber ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: porter (peppermint, freq bonus 7) The RNG hath decreed that this item was generated more often: brass dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: bag of holding (bag, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of waterwalking (rubber, freq bonus 8) The RNG hath decreed that this item was generated more often: boots of acid resistance (buckled boots, freq bonus 12) The RNG hath decreed that this item was generated more often: golden dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 8) The RNG hath decreed that this item was generated more often: heavy stone ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: unknown gauntlets (awesome gloves, freq bonus 14) The RNG hath decreed that this item was always generated cursed: acid stream (colorful) The RNG hath decreed that this item was always generated cursed: demon crossbow ((null)) The RNG hath decreed that this item was always generated cursed: crysknife ((null)) The RNG hath decreed that this item was always generated cursed: boots of fainting (cast iron boots) The RNG hath decreed that this item was always generated cursed: evil gloves (fatal gloves) The RNG hath decreed that this trap was always invisible: land mine The RNG hath decreed that this trap was generated more often: bullet trap (freq bonus 11) Next attribute increase check would have come at turn 393 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (406) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...