Heliokopis, neutral male gnomish Wizard ---------- |........| |........| .....@...| |.....f... |........| .........| ---------- [Heliokopi the Evoker] St5 Dx10 Co13 In15 Wi6 Ch8 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC4 MC3 Mov12 Xp1/0 Wt48/1000 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 116 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 220 Tool identification only worked 5 times out of 9 Scroll drop chance was reduced to 69% Ring drop chance was reduced to 98% Amulet drop chance was reduced to 74% Potion drop chance was reduced to 60% Concealing monsters were spawned underneath items 57% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 16365 Monster spawn increase reached its maximum at turn 43285 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 70290 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: jabberwock (freq bonus 2) The monster species that spawned more often: petty adom horror (freq bonus 14) The monster species that spawned more often: blue-green stalk (freq bonus 10) The monster species that spawned more often: eastern kappa (freq bonus 6) The monster species that spawned more often: spriggan (freq bonus 10) The monster species that spawned more often: azure colony (freq bonus 16) The monster species that spawned more often: shoo turret (freq bonus 6) The monster species that spawned more often: watch captain (freq bonus 10) The monster species that spawned more often: escalator monster (freq bonus 4) The monster species that spawned more often: iron golem (freq bonus 3) The monster species that spawned more often: ferrous horror (freq bonus 6) The monster species that spawned more often: red warp patch (freq bonus 11) The monster species that spawned more often: inferno hound (freq bonus 6) The monster species that spawned more often: energy force fungus (freq bonus 16) The monster species that spawned more often: small generator (freq bonus 20) The monster species that spawned more often: black ooze (freq bonus 4) The monster species that spawned more often: flying dryad (freq bonus 12) The monster species that spawned more often: farter lich (freq bonus 5) The monster species that spawned more often: tasmanian zombie (freq bonus 5) The monster species that spawned more often: flying rust monster (freq bonus 6) The monster species that spawned more often: Lucy Westenra (freq bonus 10) The monster species that never randomly spawned: anthrazite stalk The monster species that never randomly spawned: ιΆ9~ The monster species that never randomly spawned: eyewing The monster species that never randomly spawned: hell knight The monster species that never randomly spawned: shortcross girl The monster species that never randomly spawned: sue mushroom The monster species that never randomly spawned: toxic mold The monster species that never randomly spawned: blue-red mold The monster species that never randomly spawned: Hanno The monster species that never randomly spawned: death hulk The RNG hath decreed that this item was never generated: heavy iron ball ((null)) The RNG hath decreed that this item was never generated: blue lightsaber (lightsaber) The RNG hath decreed that this item was never generated: fire resistance (cooling) The RNG hath decreed that this item was never generated: arm blaster ((null)) The RNG hath decreed that this item was never generated: nasty stone (gray) The RNG hath decreed that this item was never generated: cloak of flame (vestiary) The RNG hath decreed that this item was generated more often: enthronization (XUS MODA, freq bonus 3) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: worthless piece of pink glass (pink, freq bonus 20) The RNG hath decreed that this item was generated more often: pile bunker ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 56) The RNG hath decreed that this item was generated more often: free action (twisted, freq bonus 9) The RNG hath decreed that this item was generated more often: fumble boots (riding boots, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of telepathy (visored helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: map stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: barrhing (CONVICT PATCH, freq bonus 28) The RNG hath decreed that this item was generated more often: charred bread ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 63) The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of thirst (echo helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: spirit thrower ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: clairvoyance (dark blue, freq bonus 9) The RNG hath decreed that this item was generated more often: scythe ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: maid dress (little black dress, freq bonus 17) The RNG hath decreed that this item was generated more often: clairvoyance (dark blue, freq bonus 7) The RNG hath decreed that this item was generated more often: healing (bamboo, freq bonus 8) The RNG hath decreed that this item was always generated cursed: dagger ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of black glass (black) The RNG hath decreed that this item was always generated cursed: men's underwear ((null)) The RNG hath decreed that this item was always generated cursed: directional swap stone (gray) The RNG hath decreed that this item was always generated cursed: acid (measured) The RNG hath decreed that this trap was always invisible: numbness trap The RNG hath decreed that this trap was generated more often: stealer trap (freq bonus 2) Next attribute increase check would have come at turn 1962 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (592) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 37% 300% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...