Heliokopis, neutral male gnomish Wizard ----------------- |.....).......0.| |...`..........B| |..............?| |@f.............| ---+-- ---------- [Heliokopi the Evoker] St4 Dx8 Co5 In13 Wi5 Ch5 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt49/550 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 35 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 181 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 82% chance Scroll drop chance was reduced to 61% Ring drop chance was reduced to 84% Wand drop chance was reduced to 95% Concealing monsters were spawned underneath items 77% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25726 Monster spawn increase reached its maximum at turn 74286 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 742321 The monster class that cannot be genocided was (null) The monster class that was spawned more often: arachnid or centipede (freq bonus 12) The monster species that spawned more often: fake growth (freq bonus 30) The monster species that spawned more often: adventurer mushroom (freq bonus 28) The monster species that spawned more often: indigo warp fungus (freq bonus 45) The monster species that spawned more often: giant crab (freq bonus 32) The monster species that spawned more often: gangster (freq bonus 18) The monster species that spawned more often: alienated ufo part (freq bonus 28) The monster species that spawned more often: unknown permamimic (freq bonus 26) The monster species that spawned more often: octarine warp patch (freq bonus 16) The monster species that spawned more often: fugu fish (freq bonus 17) The monster species that spawned more often: icon of sin (freq bonus 14) The monster species that spawned more often: dwarf king (freq bonus 14) The monster species that spawned more often: pride turret (freq bonus 16) The monster species that spawned more often: dungeon fern spore (freq bonus 17) The monster species that spawned more often: shambling horror (freq bonus 34) The monster species that spawned more often: eye tyrant (freq bonus 30) The monster species that spawned more often: ring mimic (freq bonus 30) The monster species that spawned more often: athena guardian (freq bonus 38) The monster species that spawned more often: Hendric (freq bonus 16) The monster species that spawned more often: hallu trove (freq bonus 32) The monster species that spawned more often: tear force fungus (freq bonus 13) The monster species that never randomly spawned: resin golem The monster species that never randomly spawned: lizard man The monster species that never randomly spawned: rain cloud dragon The monster species that never randomly spawned: gnoll ghoul The monster species that never randomly spawned: zookeeper The monster species that never randomly spawned: red monster The monster species that never randomly spawned: incinerator The monster species that never randomly spawned: real air hound The monster species that never randomly spawned: reddish warp patch The monster species that never randomly spawned: giant stone crusher The RNG hath decreed that this item was never generated: flying boots (battle boots) The RNG hath decreed that this item was never generated: remove curse (wrinkled) The RNG hath decreed that this item was never generated: zipper boots (persian boots) The RNG hath decreed that this item was never generated: healthstone (gray) The RNG hath decreed that this item was never generated: sleepstone (gray) The RNG hath decreed that this item was never generated: platinum fire hook (beaked staff) The RNG hath decreed that this item was generated more often: mutation (fleecy, freq bonus 16) The RNG hath decreed that this item was generated more often: gray dragon scales ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: soundproof helmet (wok-shaped helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of reflection (funeral cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 30) The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 6) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 11) The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 6) The RNG hath decreed that this item was generated more often: repair item (BOOBIE BLITZ, freq bonus 12) The RNG hath decreed that this item was generated more often: helm of jamming (radio helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: dwarvish roundshield (large round shield, freq bonus 4) The RNG hath decreed that this item was generated more often: ancient arrow ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: healing (bamboo, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: C-ration ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: bad effect (pebble, freq bonus 4) The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 5) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 5) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 1) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 47) The RNG hath decreed that this item was always generated cursed: rose whip ((null)) The RNG hath decreed that this item was always generated cursed: see invisible (engagement) The RNG hath decreed that this item was always generated cursed: lightning shield (dull yellow shield) The RNG hath decreed that this item was always generated cursed: gray dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: sliming (straight) The RNG hath decreed that this trap was always invisible: sin trap The RNG hath decreed that this trap was generated more often: horde trap (freq bonus 18) Next attribute increase check would have come at turn 88 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (163) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...