Heliokopis, neutral male gnomish Wizard -------- |...... |f...# |@...# ------ [Heliokopi the Evoker] St6 Dx12 Co11 In17 Wi7 Ch10 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt48/950 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 5 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 43 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 11 Book drop chance was reduced to 93% Scroll drop chance was reduced to 84% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 94% Potion drop chance was reduced to 92% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 37303 Monster spawn increase reached its maximum at turn 61886 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 81435 The monster class that cannot be genocided was piercer The monster class that was spawned more often: wall monster (freq bonus 1) The monster species that spawned more often: large pseudo rat (freq bonus 4) The monster species that spawned more often: special troll (freq bonus 2) The monster species that spawned more often: grandmaster mind flayer (freq bonus 2) The monster species that spawned more often: fetish blowdart (freq bonus 4) The monster species that spawned more often: giant rotting jellyfish (freq bonus 3) The monster species that spawned more often: Victoria (freq bonus 3) The monster species that spawned more often: noxious fungus (freq bonus 4) The monster species that spawned more often: weird fume (freq bonus 6) The monster species that spawned more often: mean troll (freq bonus 12) The monster species that spawned more often: yellow devil (freq bonus 5) The monster species that spawned more often: flying shark (freq bonus 6) The monster species that spawned more often: cave crawler (freq bonus 10) The monster species that spawned more often: pink naga (freq bonus 2) The monster species that spawned more often: dead potato (freq bonus 6) The monster species that spawned more often: storm atronach (freq bonus 6) The monster species that spawned more often: low mind flayer (freq bonus 6) The monster species that spawned more often: pellet archer (freq bonus 6) The monster species that spawned more often: four of clubs (freq bonus 6) The monster species that spawned more often: visor sewer rat (freq bonus 48) The monster species that spawned more often: completely bad monster (freq bonus 2) The monster species that never randomly spawned: evasive recluse spider The monster species that never randomly spawned: destroyer The monster species that never randomly spawned: special patch The monster species that never randomly spawned: mythical dawn agent The monster species that never randomly spawned: large mimic The monster species that never randomly spawned: zombie warrior The monster species that never randomly spawned: fire spider The monster species that never randomly spawned: disenchanter mold The monster species that never randomly spawned: police The monster species that never randomly spawned: nasty eye The RNG hath decreed that this item was never generated: amulet of undead warning (occult) The RNG hath decreed that this item was never generated: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) The RNG hath decreed that this item was never generated: sling ((null)) The RNG hath decreed that this item was never generated: clouds (VOLARE) The RNG hath decreed that this item was never generated: gauntlets of power (riding gloves) The RNG hath decreed that this item was never generated: manacloak (dragonhide cloak) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: silver dragon scales ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 4) The RNG hath decreed that this item was generated more often: healing (bamboo, freq bonus 51) The RNG hath decreed that this item was generated more often: danger (finger-smashing, freq bonus 4) The RNG hath decreed that this item was generated more often: school uniform ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: filler cloak (mantle of coat, freq bonus 10) The RNG hath decreed that this item was generated more often: special camouflaged clothes (camouflage patterned clothes, freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of reflection (mirrored gloves, freq bonus 27) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 29) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 7) The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 15) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 81) The RNG hath decreed that this item was generated more often: dark elven dagger (black runed dagger, freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of unspelling (weaving cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: otama ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 11) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 7) The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus 11) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 45) The RNG hath decreed that this item was always generated cursed: orcish cloak (coarse mantelet) The RNG hath decreed that this item was always generated cursed: shotgun shell ((null)) The RNG hath decreed that this item was always generated cursed: white dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: stone of permanence (gray) The RNG hath decreed that this item was always generated cursed: light (VERR YED HORRE) The RNG hath decreed that this trap was always invisible: hole The RNG hath decreed that this trap was generated more often: boss trap (freq bonus 16) Next attribute increase check would have come at turn 180 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (257) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...