Heliokopis, neutral male gnomish Wizard -----.---------- |..f...........| |..@...........| |........../...| |$.............| ---------------- [Heliokopi the Evoker] St13 Dx12 Co10 In13 Wi8 Ch6 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt49/1250 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 284 Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 156 Tool identification only worked 5 times out of 15 Monsters only dropped their musable items with 92% chance Scroll drop chance was reduced to 98% Ring drop chance was reduced to 91% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 55% Potion drop chance was reduced to 98% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 26323 Monster spawn increase reached its maximum at turn 51271 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1105260 The monster class that cannot be genocided was lizard The monster class that was spawned more often: nemese (freq bonus 4) The monster color that was spawned more often: bright blue (freq bonus 1) The monster species that spawned more often: brown naga hatchling (freq bonus 16) The monster species that spawned more often: corrosive grue (freq bonus 6) The monster species that spawned more often: gnome mummy (freq bonus 9) The monster species that spawned more often: bound spirit (freq bonus 9) The monster species that spawned more often: dark shoggoth (freq bonus 5) The monster species that spawned more often: Hairbeard (freq bonus 6) The monster species that spawned more often: metal penetrator (freq bonus 10) The monster species that spawned more often: absorbing dust vortex (freq bonus 14) The monster species that spawned more often: Lady Tokimi (freq bonus 10) The monster species that spawned more often: dhole (freq bonus 9) The monster species that spawned more often: copper dragon bat (freq bonus 42) The monster species that spawned more often: picture dragon (freq bonus 10) The monster species that spawned more often: taker mold (freq bonus 12) The monster species that spawned more often: estrella girl (freq bonus 7) The monster species that spawned more often: green firebird (freq bonus 7) The monster species that spawned more often: Robat (freq bonus 6) The monster species that spawned more often: anthrazite fungus (freq bonus 9) The monster species that spawned more often: werebat (freq bonus 6) The monster species that spawned more often: blue-red stalk (freq bonus 20) The monster species that spawned more often: Hilda (freq bonus 5) The monster species that never randomly spawned: demon cheater The monster species that never randomly spawned: hard hitting dude The monster species that never randomly spawned: cat lich The monster species that never randomly spawned: holy slayer The monster species that never randomly spawned: money transporter The monster species that never randomly spawned: old mercurial dragon The monster species that never randomly spawned: great wyrm of elements The monster species that never randomly spawned: programming bug The monster species that never randomly spawned: colorful patch The monster species that never randomly spawned: forest hulk The RNG hath decreed that this item was never generated: slice of pizza ((null)) The RNG hath decreed that this item was never generated: fumble boots (riding boots) The RNG hath decreed that this item was never generated: blue lightsaber (lightsaber) The RNG hath decreed that this item was never generated: boots of displacement (hugging boots) The RNG hath decreed that this item was never generated: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS) The RNG hath decreed that this item was never generated: droven cloak (cobwebbed cloak) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 10) The RNG hath decreed that this item was generated more often: blaster bolt ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: katana (samurai sword, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 9) The RNG hath decreed that this item was generated more often: dropbug stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 11) The RNG hath decreed that this item was generated more often: archaic cloak (greek cloak, freq bonus 50) The RNG hath decreed that this item was generated more often: oil (murky, freq bonus 76) The RNG hath decreed that this item was generated more often: leather armor ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: special camouflaged clothes (camouflage patterned clothes, freq bonus 16) The RNG hath decreed that this item was generated more often: amber (yellowish brown, freq bonus 8) The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 10) The RNG hath decreed that this item was generated more often: acquirement (important, freq bonus 9) The RNG hath decreed that this item was generated more often: food ration ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of magic resistance (rare, freq bonus 3) The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 3) The RNG hath decreed that this item was generated more often: javelin (throwing spear, freq bonus 13) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 5) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 17) The RNG hath decreed that this item was always generated cursed: gas grenade ((null)) The RNG hath decreed that this item was always generated cursed: conundrum nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: magic resistance (dark) The RNG hath decreed that this item was always generated cursed: wind (timber) The RNG hath decreed that this item was always generated cursed: banishing fear (voluminous) The RNG hath decreed that this trap was always invisible: blindness trap The RNG hath decreed that this trap was generated more often: rolling boulder trap (freq bonus 3) Next attribute increase check would have come at turn 1017 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (232) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...