Heliokopis, neutral male asgardish Wizard ---------- ---........--- |........f.... |.......@r...| |.......rr.... ---......r.--- ------.--- [Heliokopi the Evoker] St10 Dx15 Co17 In17 Wi9 Ch3 WizAsgMalNeu S0 Dlvl:1 $0 HP19(19) Pw31(31) AC8 MC3 Mov12 Xp1/0 Wt48/1450 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male asgardish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 14 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 158 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 93% Ring drop chance was reduced to 60% Potion drop chance was reduced to 87% Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23964 Monster spawn increase reached its maximum at turn 47233 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 10104224 The monster class that cannot be genocided was troll The monster class that was spawned more often: arachnid or centipede (freq bonus 4) The monster species that spawned more often: spider (freq bonus 5) The monster species that spawned more often: Neo, bane of the lands of Rgra (freq bonus 6) The monster species that spawned more often: novice ranger (freq bonus 6) The monster species that spawned more often: Kazuki Kazama (freq bonus 6) The monster species that spawned more often: three of clubs (freq bonus 9) The monster species that spawned more often: bile demon (freq bonus 10) The monster species that spawned more often: undead school fish (freq bonus 24) The monster species that spawned more often: wench (freq bonus 6) The monster species that spawned more often: octarine fungus (freq bonus 16) The monster species that spawned more often: troll zombie (freq bonus 24) The monster species that spawned more often: young golden dragon (freq bonus 8) The monster species that spawned more often: killer food ration (freq bonus 10) The monster species that spawned more often: petty creeping mithril coins (freq bonus 36) The monster species that spawned more often: dhole (freq bonus 5) The monster species that spawned more often: fanged horror (freq bonus 16) The monster species that spawned more often: stealing machine (freq bonus 8) The monster species that spawned more often: grand master thief (freq bonus 12) The monster species that spawned more often: mazewalker (freq bonus 14) The monster species that spawned more often: crimson fungus (freq bonus 10) The monster species that spawned more often: bad mold (freq bonus 5) The monster species that never randomly spawned: disenchanter mold The monster species that never randomly spawned: lilac fungus The monster species that never randomly spawned: blink warp patch The monster species that never randomly spawned: very annoying fish The monster species that never randomly spawned: vanishing point The monster species that never randomly spawned: voracious bug The monster species that never randomly spawned: pale warp fungus The monster species that never randomly spawned: covetous orc-captain The monster species that never randomly spawned: bad spitter The monster species that never randomly spawned: coyote The RNG hath decreed that this item was never generated: resurrection (1UP EXTRA LIFE GET) The RNG hath decreed that this item was never generated: cure hallucination (glowing) The RNG hath decreed that this item was never generated: psybeam (avada kedavra) The RNG hath decreed that this item was never generated: gain level (overpowered) The RNG hath decreed that this item was never generated: create familiar (wormwood) The RNG hath decreed that this item was never generated: heavy conundrum ball ((null)) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: confuse self (many-paged, freq bonus 20) The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 16) The RNG hath decreed that this item was generated more often: eerie cloak (ghostly cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 194) The RNG hath decreed that this item was generated more often: drain resistance (brittle, freq bonus 7) The RNG hath decreed that this item was generated more often: knife ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amethyst dragon scale shield (amethyst dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: orcish guard shield (livid worped-moon shield, freq bonus 25) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 15) The RNG hath decreed that this item was generated more often: unlucky stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: hostage chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: dragon horned headpiece (headpiece, freq bonus 14) The RNG hath decreed that this item was generated more often: pack of floppies (box containing little plastic cards, freq bonus 10) The RNG hath decreed that this item was generated more often: standard id (WHAT THE FUCK IS THIS, freq bonus 10) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 11) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 10) The RNG hath decreed that this item was generated more often: map stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: anti disintegration (doorstopping, freq bonus 61) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 100) The RNG hath decreed that this item was always generated cursed: cloak of conflict (politician cloak) The RNG hath decreed that this item was always generated cursed: summon undead (NO SPACE) The RNG hath decreed that this item was always generated cursed: directional swap stone (gray) The RNG hath decreed that this item was always generated cursed: fly swatter ((null)) The RNG hath decreed that this item was always generated cursed: sapphire dragon scales ((null)) The RNG hath decreed that this trap was always invisible: squeaky board The RNG hath decreed that this trap was generated more often: ghost world trap (freq bonus 1) Next attribute increase check would have come at turn 336 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (448) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...