Heliokopis, neutral male gnomish Wizard ----- |...| |...| |.{.| |f..| |.@.+ |...| ----- [Heliokopi the Evoker] St4 Dx12 Co8 In17 Wi9 Ch5 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt49/700 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 159 Monsters only dropped their musable items with 89% chance Book drop chance was reduced to 98% Scroll drop chance was reduced to 81% Ring drop chance was reduced to 96% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 69% Concealing monsters were spawned underneath items 81% of the time only Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25161 Monster spawn increase reached its maximum at turn 105961 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 3284820 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: troll (freq bonus 3) The monster species that spawned more often: sand bug (freq bonus 8) The monster species that spawned more often: lucky trove (freq bonus 16) The monster species that spawned more often: yellow devil (freq bonus 9) The monster species that spawned more often: Annemarie's girl shoe (freq bonus 8) The monster species that spawned more often: petty gray wolf (freq bonus 18) The monster species that spawned more often: jungle rogue (freq bonus 8) The monster species that spawned more often: tentacruel (freq bonus 10) The monster species that spawned more often: epidote force patch (freq bonus 10) The monster species that spawned more often: pleasing warp patch (freq bonus 4) The monster species that spawned more often: ermine (freq bonus 10) The monster species that spawned more often: randomizer (freq bonus 15) The monster species that spawned more often: asian lady (freq bonus 6) The monster species that spawned more often: porter mean robber (freq bonus 5) The monster species that spawned more often: ultra demon (freq bonus 5) The monster species that spawned more often: Victoria (freq bonus 5) The monster species that spawned more often: porter Mordor orc (freq bonus 8) The monster species that spawned more often: sticky patch (freq bonus 5) The monster species that spawned more often: ancient cyan dragon (freq bonus 16) The monster species that spawned more often: moon vampire (freq bonus 6) The monster species that spawned more often: mummified noble (freq bonus 12) The monster species that never randomly spawned: wood elf The monster species that never randomly spawned: ghost gloam The monster species that never randomly spawned: foul crow The monster species that never randomly spawned: eastern kappa The monster species that never randomly spawned: shadow fly The monster species that never randomly spawned: hole spore The monster species that never randomly spawned: rancid defiler The monster species that never randomly spawned: large arrow turret The monster species that never randomly spawned: The Wing Zero The monster species that never randomly spawned: nexus warp fungus The RNG hath decreed that this item was never generated: helm of jamming (radio helmet) The RNG hath decreed that this item was never generated: warding (YOU DO NOT GO PAST AT ME) The RNG hath decreed that this item was never generated: memory loss stone (gray) The RNG hath decreed that this item was never generated: increase max hitpoints (vanishing) The RNG hath decreed that this item was never generated: elven bow (runed bow) The RNG hath decreed that this item was never generated: leather shoes ((null)) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 9) The RNG hath decreed that this item was generated more often: terces dlu (bird's eye, freq bonus 16) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: golden dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: corpse ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: relocation (FUCK THE NOTELEPORT RULES, freq bonus 4) The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 48) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: fire (hexagonal, freq bonus 8) The RNG hath decreed that this item was generated more often: sweet mocassins (womens footwear, freq bonus 9) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 14) The RNG hath decreed that this item was generated more often: ice box of waterproofing (cooling box, freq bonus 7) The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 11) The RNG hath decreed that this item was generated more often: rock ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: stick of dynamite (red stick, freq bonus 6) The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 3) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 85) The RNG hath decreed that this item was always generated cursed: fire hook (beaked staff) The RNG hath decreed that this item was always generated cursed: dwarvish roundshield (large round shield) The RNG hath decreed that this item was always generated cursed: trap detection (HOYO HOYO) The RNG hath decreed that this item was always generated cursed: brass dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: cyan dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: cursed grave The RNG hath decreed that this trap was generated more often: weak sight trap (freq bonus 1) Next attribute increase check would have come at turn 996 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (409) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 4% 300% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...