Heliokopis, neutral male gnomish Wizard ------------ |..........| ---..........--- |............... |..............| |..............| |.............. -........f.- |.......@.?| ----- ------ [Heliokopi the Evoker] St5 Dx13 Co9 In13 Wi6 Ch9 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt48/800 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 13 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 130 Tool identification only worked 5 times out of 7 Scroll drop chance was reduced to 74% Potion drop chance was reduced to 58% Concealing monsters were spawned underneath items 10% of the time only Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22863 Monster spawn increase reached its maximum at turn 89083 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 334720 The monster class that cannot be genocided was dragon The monster class that was spawned more often: (null) (freq bonus 2) The monster species that spawned more often: magedoom eye (freq bonus 20) The monster species that spawned more often: Kristin's hugging boot (freq bonus 16) The monster species that spawned more often: azure spore (freq bonus 54) The monster species that spawned more often: great hell nanafushi (freq bonus 6) The monster species that spawned more often: glittergold (freq bonus 3) The monster species that spawned more often: colombian potato (freq bonus 3) The monster species that spawned more often: marid elemental (freq bonus 6) The monster species that spawned more often: reddish warp patch (freq bonus 8) The monster species that spawned more often: terrax (freq bonus 9) The monster species that spawned more often: aquatic kobold (freq bonus 8) The monster species that spawned more often: glare turret (freq bonus 8) The monster species that spawned more often: ball of radiance (freq bonus 12) The monster species that spawned more often: blacker bear (freq bonus 6) The monster species that spawned more often: golden one (freq bonus 16) The monster species that spawned more often: kobold mummy (freq bonus 5) The monster species that spawned more often: flying demilich (freq bonus 4) The monster species that spawned more often: Spill Kop (freq bonus 6) The monster species that spawned more often: pile of very angry coins (freq bonus 7) The monster species that spawned more often: undead colony (freq bonus 10) The monster species that spawned more often: bloodseeker (freq bonus 4) The monster species that never randomly spawned: agate warp patch The monster species that never randomly spawned: storm demon The monster species that never randomly spawned: Tulzscha, the Green Flame The monster species that never randomly spawned: giant blue ant The monster species that never randomly spawned: baby yellow dragon The monster species that never randomly spawned: Mister Also Matte The monster species that never randomly spawned: girl in worn-out sneakers The monster species that never randomly spawned: lizard king The monster species that never randomly spawned: sue force patch The monster species that never randomly spawned: blink stalk The monster class that always generated with extra speed: wraith The RNG hath decreed that this item was never generated: chocolate ((null)) The RNG hath decreed that this item was never generated: striking (ebony) The RNG hath decreed that this item was never generated: bubblebeam (encased) The RNG hath decreed that this item was never generated: detect treasure (gray) The RNG hath decreed that this item was never generated: light (glass) The RNG hath decreed that this item was never generated: summon undead (NO SPACE) The RNG hath decreed that this item was generated more often: impossibly heavy elysium ball ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 10) The RNG hath decreed that this item was generated more often: green tea (forget-me-not, freq bonus 6) The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 4) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: oil lamp (lamp, freq bonus 7) The RNG hath decreed that this item was generated more often: quaffer helmet (water-pipe helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: worthless piece of radiant glass (radiant, freq bonus 32) The RNG hath decreed that this item was generated more often: peridot (radiant, freq bonus 48) The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 10) The RNG hath decreed that this item was generated more often: bronze spear ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: orange dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 7) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 3) The RNG hath decreed that this item was generated more often: RapiRapi ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: Hawaiian shorts (flowery shorts and lei, freq bonus 11) The RNG hath decreed that this item was generated more often: halite (white, freq bonus 7) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 47) The RNG hath decreed that this item was always generated cursed: wind (timber) The RNG hath decreed that this item was always generated cursed: lycanthropy (doggy) The RNG hath decreed that this item was always generated cursed: brown sweets ((null)) The RNG hath decreed that this item was always generated cursed: candy bar ((null)) The RNG hath decreed that this item was always generated cursed: acid venom (splash of venom) The RNG hath decreed that this trap was always invisible: status trap The RNG hath decreed that this trap was generated more often: negative trap (freq bonus 2) Next attribute increase check would have come at turn 355 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (342) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...