Heliokopis, neutral male gnomish Wizard ------- |.....| |@f.(.| +.....| |.....| ---+--- [Heliokopi the Evoker] St9 Dx15 Co9 In16 Wi6 Ch5 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC8 MC3 Mov12 Xp1/0 Wt48/1000 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 226 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 18 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 93% chance Scroll drop chance was reduced to 97% Wand drop chance was reduced to 86% Potion drop chance was reduced to 67% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 49020 Monster spawn increase reached its maximum at turn 115870 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 114192 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: cat or other feline (freq bonus 2) The monster species that spawned more often: shimmering warp patch (freq bonus 10) The monster species that spawned more often: fluffy cat (freq bonus 8) The monster species that spawned more often: freemason initiate (freq bonus 4) The monster species that spawned more often: flatface (freq bonus 3) The monster species that spawned more often: sepia spore (freq bonus 6) The monster species that spawned more often: slimy stalk (freq bonus 8) The monster species that spawned more often: rust spitter (freq bonus 10) The monster species that spawned more often: darkness turret (freq bonus 8) The monster species that spawned more often: crystal force patch (freq bonus 8) The monster species that spawned more often: wood spider (freq bonus 3) The monster species that spawned more often: gray patch (freq bonus 10) The monster species that spawned more often: duergar (freq bonus 3) The monster species that spawned more often: ancient sky dragon (freq bonus 24) The monster species that spawned more often: earth demon (freq bonus 6) The monster species that spawned more often: finnish explorer (freq bonus 8) The monster species that spawned more often: decayed growth (freq bonus 5) The monster species that spawned more often: hemi-doppelganger (freq bonus 6) The monster species that spawned more often: hammerhead shark (freq bonus 10) The monster species that spawned more often: healing water nymph (freq bonus 8) The monster species that spawned more often: springy (freq bonus 12) The monster species that never randomly spawned: bannik The monster species that never randomly spawned: rumbler The monster species that never randomly spawned: dancing girl The monster species that never randomly spawned: absent force fungus The monster species that never randomly spawned: packer rat The monster species that never randomly spawned: spectre The monster species that never randomly spawned: asp The monster species that never randomly spawned: toxic patch The monster species that never randomly spawned: disgusting spore The monster species that never randomly spawned: injured potato The RNG hath decreed that this item was never generated: disintegration (solid) The RNG hath decreed that this item was never generated: banishing fear (voluminous) The RNG hath decreed that this item was never generated: mass healing (vermilion) The RNG hath decreed that this item was never generated: confusion stone (gray) The RNG hath decreed that this item was never generated: alacrity (black signet) The RNG hath decreed that this item was never generated: alter reality (FORGETABOUTIT) The RNG hath decreed that this item was generated more often: monster detection (bubbly, freq bonus 37) The RNG hath decreed that this item was generated more often: DSTW stone (gray, freq bonus 34) The RNG hath decreed that this item was generated more often: amulet of data storage (icosaedrical, freq bonus 19) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 10) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 17) The RNG hath decreed that this item was generated more often: elven arrow (runed arrow, freq bonus 152) The RNG hath decreed that this item was generated more often: captcha stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: parasol ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 3) The RNG hath decreed that this item was generated more often: chatter stone (gray, freq bonus 37) The RNG hath decreed that this item was generated more often: out of memory helmet (masked helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: brass dragon scale mail ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 11) The RNG hath decreed that this item was generated more often: gain level (leveled, freq bonus 10) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 19) The RNG hath decreed that this item was generated more often: wooden flute (flute, freq bonus 5) The RNG hath decreed that this item was generated more often: wax candle (candle, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of fumbling (clumsy, freq bonus 19) The RNG hath decreed that this item was generated more often: small piece of unrefined mithril (gray, freq bonus 4) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 36) The RNG hath decreed that this item was always generated cursed: deafness stone (gray) The RNG hath decreed that this item was always generated cursed: silver mace ((null)) The RNG hath decreed that this item was always generated cursed: sliming (straight) The RNG hath decreed that this item was always generated cursed: chatter stone (gray) The RNG hath decreed that this item was always generated cursed: nastiness (forking) The RNG hath decreed that this trap was always invisible: teleporting items trap The RNG hath decreed that this trap was generated more often: rust trap (freq bonus 1) Next attribute increase check would have come at turn 639 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (728) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 19% 300% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...