Heliokopis, neutral male gnomish Wizard ---------- |...f@...| |......*.| |........| |........| |..(=....| ....r....| ---------- [Heliokopi the Evoker] St10 Dx10 Co10 In16 Wi6 Ch8 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt48/1100 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 252 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 18 Gem identification only worked 100 times out of 120 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 84% chance Scroll drop chance was reduced to 85% Ring drop chance was reduced to 74% Amulet drop chance was reduced to 75% Potion drop chance was reduced to 91% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30886 Monster spawn increase reached its maximum at turn 58511 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 68614 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: giant humanoid (freq bonus 2) The monster species that spawned more often: very strong turret (freq bonus 5) The monster species that spawned more often: octarine growth (freq bonus 3) The monster species that spawned more often: hellrat (freq bonus 6) The monster species that spawned more often: Eternal Evil (freq bonus 4) The monster species that spawned more often: badger (freq bonus 4) The monster species that spawned more often: hydrochloric acid cloud (freq bonus 5) The monster species that spawned more often: disenchanter patch (freq bonus 12) The monster species that spawned more often: shock turret (freq bonus 9) The monster species that spawned more often: chaos butterfly (freq bonus 6) The monster species that spawned more often: dark jelly (freq bonus 10) The monster species that spawned more often: mana spore (freq bonus 8) The monster species that spawned more often: gravity hound (freq bonus 16) The monster species that spawned more often: fire ant (freq bonus 14) The monster species that spawned more often: wizard (freq bonus 24) The monster species that spawned more often: sue colony (freq bonus 4) The monster species that spawned more often: troll juggernaut (freq bonus 8) The monster species that spawned more often: giant permamimic (freq bonus 10) The monster species that spawned more often: baby purple worm (freq bonus 6) The monster species that spawned more often: difficult sword fighter (freq bonus 6) The monster species that spawned more often: Jennifer's lovely sneaker (freq bonus 6) The monster species that never randomly spawned: asgardian The monster species that never randomly spawned: corpse fiend The monster species that never randomly spawned: plasma mushroom The monster species that never randomly spawned: riverside naga The monster species that never randomly spawned: stealer permamimic The monster species that never randomly spawned: lost soul The monster species that never randomly spawned: dumb man The monster species that never randomly spawned: morbid mirror The monster species that never randomly spawned: rainbow unicorn The monster species that never randomly spawned: Marike The RNG hath decreed that this item was never generated: alter reality (mysterious) The RNG hath decreed that this item was never generated: crysknife ((null)) The RNG hath decreed that this item was never generated: K-ration ((null)) The RNG hath decreed that this item was never generated: twelve course dinner ((null)) The RNG hath decreed that this item was never generated: grappling hook (iron hook) The RNG hath decreed that this item was never generated: cold resistance (brass) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 32) The RNG hath decreed that this item was generated more often: heavy stone ball ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: two-handed sword ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: no skill (shattering, freq bonus 11) The RNG hath decreed that this item was generated more often: green dragon scale shield (green dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED, freq bonus 17) The RNG hath decreed that this item was generated more often: make visible (appearing, freq bonus 19) The RNG hath decreed that this item was generated more often: starvation stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 26) The RNG hath decreed that this item was generated more often: status stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: black dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: mass murder (ENEMATZU MEMALEZU, freq bonus 19) The RNG hath decreed that this item was generated more often: radium (crimson, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 12) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 5) The RNG hath decreed that this item was generated more often: hostage chain ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 5) The RNG hath decreed that this item was generated more often: bottle ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of confusion (ripped cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of fear (horned helmet, freq bonus 6) The RNG hath decreed that this item was always generated cursed: egg ((null)) The RNG hath decreed that this item was always generated cursed: heretic cloak (godless cloak) The RNG hath decreed that this item was always generated cursed: spoon ((null)) The RNG hath decreed that this item was always generated cursed: helm of warning (meteoric helmet) The RNG hath decreed that this item was always generated cursed: flying boots (battle boots) The RNG hath decreed that this trap was always invisible: lock trap The RNG hath decreed that this trap was generated more often: sound trap (freq bonus 15) Next attribute increase check would have come at turn 358 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1022) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...