Heliokopis, neutral male gnomish Wizard --- ---------- |............| |...........@| ........`..f.| |........../.| -------------- [Heliokopi the Evoker] St6 Dx4 Co11 In14 Wi7 Ch7 WizGnoMalNeu S1 Dlvl:1 $1 HP16(16) Pw29(29) AC11 MC3 Mov12 Xp1/0 Wt48/950 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 130 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 17 Armor identification only worked 15 times out of 48 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 606 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 99% chance Scroll drop chance was reduced to 70% Wand drop chance was reduced to 93% Potion drop chance was reduced to 78% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25461 Monster spawn increase reached its maximum at turn 77201 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 191808 The monster class that cannot be genocided was orc The monster class that was spawned more often: quadruped (freq bonus 1) The monster species that spawned more often: spore colony (freq bonus 5) The monster species that spawned more often: weezing (freq bonus 2) The monster species that spawned more often: undead tourist (freq bonus 6) The monster species that spawned more often: vindscreen viper (freq bonus 2) The monster species that spawned more often: abnormal warp patch (freq bonus 3) The monster species that spawned more often: impact hound (freq bonus 6) The monster species that spawned more often: golden growth (freq bonus 4) The monster species that spawned more often: squirrel (freq bonus 3) The monster species that spawned more often: hobbit reveller (freq bonus 2) The monster species that spawned more often: scroll permamimic (freq bonus 2) The monster species that spawned more often: huge white bat (freq bonus 4) The monster species that spawned more often: blue-red colony (freq bonus 3) The monster species that spawned more often: orc-captain (freq bonus 2) The monster species that spawned more often: kobold warlord (freq bonus 2) The monster species that spawned more often: dark force fungus (freq bonus 6) The monster species that spawned more often: mezzodaemon (freq bonus 12) The monster species that spawned more often: slut (freq bonus 4) The monster species that spawned more often: seven of spades (freq bonus 6) The monster species that spawned more often: very old blue dragon (freq bonus 4) The monster species that spawned more often: bad warp patch (freq bonus 3) The monster species that never randomly spawned: undead stygian doll The monster species that never randomly spawned: tin hen The monster species that never randomly spawned: star dragon The monster species that never randomly spawned: grave warrior The monster species that never randomly spawned: legion devil zapper The monster species that never randomly spawned: redguard girl The monster species that never randomly spawned: giant ebony ant The monster species that never randomly spawned: ivory draconian The monster species that never randomly spawned: dancing king The monster species that never randomly spawned: sludge mold The monster class that more likely to generate with musable stuff: nemese The RNG hath decreed that this item was never generated: Pan Galactic Gargle Blaster (radiating) The RNG hath decreed that this item was never generated: gold chain ((null)) The RNG hath decreed that this item was never generated: acid (measured) The RNG hath decreed that this item was never generated: orthoclase (yellow) The RNG hath decreed that this item was never generated: green dragon scale shield (green dragonhide shield) The RNG hath decreed that this item was never generated: The Nemean Lion hide ((null)) The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 27) The RNG hath decreed that this item was generated more often: stone of difficulty (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: amethyst (violet, freq bonus 8) The RNG hath decreed that this item was generated more often: botox resist (leafy, freq bonus 20) The RNG hath decreed that this item was generated more often: granite scourge ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: sleeping (effervescent, freq bonus 12) The RNG hath decreed that this item was generated more often: blacky helmet (middle-earth helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: healing (bamboo, freq bonus 18) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 11) The RNG hath decreed that this item was generated more often: nonintrinsical stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: general candle (candle, freq bonus 7) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: trap creation (TOP SECRET DO NOT READ, freq bonus 8) The RNG hath decreed that this item was generated more often: magic device stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY, freq bonus 13) The RNG hath decreed that this item was generated more often: elven helm (runed helm, freq bonus 10) The RNG hath decreed that this item was generated more often: knock (pink, freq bonus 8) The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 7) The RNG hath decreed that this item was generated more often: full healing (heretical, freq bonus 9) The RNG hath decreed that this item was generated more often: ice beam (nebulous, freq bonus 2) The RNG hath decreed that this item was always generated cursed: cancellation (platinum) The RNG hath decreed that this item was always generated cursed: Jolt Cola (illegal) The RNG hath decreed that this item was always generated cursed: bottle ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of leech (fingerless gloves) The RNG hath decreed that this item was always generated cursed: full plate mail ((null)) The RNG hath decreed that this trap was always invisible: item teleporter The RNG hath decreed that this trap was generated more often: immobility trap (freq bonus 10) Next attribute increase check would have come at turn 381 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (353) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - create monster 4 attack 52% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...