Heliokopis, neutral male gnomish Wizard --.-- |{af| |.a@+ |...| ----- [Heliokopi the Evoker] St5 Dx15 Co10 In17 Wi6 Ch6 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC8 MC3 Mov12 Xp1/0 Wt48/850 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 239 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 22 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 11 Amulet drop chance was reduced to 87% Potion drop chance was reduced to 95% Concealing monsters were spawned underneath items 80% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14306 Monster spawn increase reached its maximum at turn 30584 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1035897 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: eye or sphere (freq bonus 1) The monster color that was spawned more often: green (freq bonus 1) The monster species that spawned more often: petro vortex (freq bonus 3) The monster species that spawned more often: giant ant (freq bonus 4) The monster species that spawned more often: cave fisher (freq bonus 4) The monster species that spawned more often: thorn spore (freq bonus 72) The monster species that spawned more often: small healing mimic (freq bonus 4) The monster species that spawned more often: bugbear (freq bonus 5) The monster species that spawned more often: frost golem (freq bonus 6) The monster species that spawned more often: One-Eyed Jack (freq bonus 6) The monster species that spawned more often: horn drill turret (freq bonus 4) The monster species that spawned more often: Maria Wong, the Vampire (freq bonus 6) The monster species that spawned more often: pink colony (freq bonus 3) The monster species that spawned more often: hunter bee (freq bonus 4) The monster species that spawned more often: mylings (freq bonus 10) The monster species that spawned more often: goblin (freq bonus 6) The monster species that spawned more often: sludge warp fungus (freq bonus 8) The monster species that spawned more often: lava force fungus (freq bonus 10) The monster species that spawned more often: venom spore (freq bonus 4) The monster species that spawned more often: Corina's stiletto boot (freq bonus 4) The monster species that spawned more often: tome of nether wrath (freq bonus 3) The monster species that spawned more often: nasty turbo chicken (freq bonus 4) The monster species that never randomly spawned: Kristin's lacquered noble sandal The monster species that never randomly spawned: master dark wall The monster species that never randomly spawned: nine of clubs The monster species that never randomly spawned: shard stalk The monster species that never randomly spawned: green icky thing The monster species that never randomly spawned: arctic avenger The monster species that never randomly spawned: bogwumpus The monster species that never randomly spawned: guild ship The monster species that never randomly spawned: iguana The monster species that never randomly spawned: hairy force fungus The RNG hath decreed that this item was never generated: trap creation (TOP SECRET DO NOT READ) The RNG hath decreed that this item was never generated: heavy attack (grindstone) The RNG hath decreed that this item was never generated: mirror shield (polished shield) The RNG hath decreed that this item was never generated: elven lance ((null)) The RNG hath decreed that this item was never generated: undead turning (copper) The RNG hath decreed that this item was never generated: bad effect (numbing) The RNG hath decreed that this item was generated more often: apple ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: yellow sweets ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cornuthaum (conical hat, freq bonus 18) The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 5) The RNG hath decreed that this item was generated more often: fear (bewitched, freq bonus 9) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of waterwalking (rubber, freq bonus 26) The RNG hath decreed that this item was generated more often: boots of displacement (hugging boots, freq bonus 11) The RNG hath decreed that this item was generated more often: gain energy (cloudy, freq bonus 29) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 4) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 11) The RNG hath decreed that this item was generated more often: terces dlu (bird's eye, freq bonus 12) The RNG hath decreed that this item was generated more often: food ration ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: leech (andalusite, freq bonus 13) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 6) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 36) The RNG hath decreed that this item was always generated cursed: ice (IMMORTAL DUNGEON) The RNG hath decreed that this item was always generated cursed: Japan-wax candle (candle) The RNG hath decreed that this item was always generated cursed: diode (two-wired thing) The RNG hath decreed that this item was always generated cursed: red double lightsaber (double lightsaber) The RNG hath decreed that this item was always generated cursed: orcish ring mail (crude ring mail) The RNG hath decreed that this trap was always invisible: glyph number seven The RNG hath decreed that this trap was generated more often: locking trap (freq bonus 2) Next attribute increase check would have come at turn 1269 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (405) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 4% 300% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...