Heliokopis, neutral male gnomish Wizard -------- .$.F...| |......| +..f...+ |..@...| -------- [Heliokopi the Evoker] St4 Dx10 Co12 In13 Wi10 Ch4 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt48/900 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 24 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 358 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 35% chance Scroll drop chance was reduced to 70% Ring drop chance was reduced to 81% Wand drop chance was reduced to 70% Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28680 Monster spawn increase reached its maximum at turn 76915 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 456552 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: light (freq bonus 1) The monster species that spawned more often: fire tower (freq bonus 4) The monster species that spawned more often: treasury golem (freq bonus 2) The monster species that spawned more often: frog (freq bonus 6) The monster species that spawned more often: unreal mold (freq bonus 3) The monster species that spawned more often: skeleton troll (freq bonus 2) The monster species that spawned more often: pesky mind sucker (freq bonus 3) The monster species that spawned more often: green mantis (freq bonus 10) The monster species that spawned more often: heal slime (freq bonus 28) The monster species that spawned more often: giant mumak (freq bonus 2) The monster species that spawned more often: The Jade Dragon (freq bonus 3) The monster species that spawned more often: pile of platinum coins (freq bonus 6) The monster species that spawned more often: Giulia (freq bonus 6) The monster species that spawned more often: sucker growth (freq bonus 6) The monster species that spawned more often: Kira (freq bonus 2) The monster species that spawned more often: web turret (freq bonus 4) The monster species that spawned more often: evasive airborne parrot (freq bonus 2) The monster species that spawned more often: evil patch minotaur (freq bonus 3) The monster species that spawned more often: topaz warp fungus (freq bonus 3) The monster species that spawned more often: type (freq bonus 2) The monster species that spawned more often: terror turret (freq bonus 8) The monster species that never randomly spawned: memory moss The monster species that never randomly spawned: bright blue patch The monster species that never randomly spawned: gang leader The monster species that never randomly spawned: grand light canyon The monster species that never randomly spawned: guts golem The monster species that never randomly spawned: floor grue The monster species that never randomly spawned: rock chunneler The monster species that never randomly spawned: Officer Kriminologist The monster species that never randomly spawned: eldritch force patch The monster species that never randomly spawned: ford sierra cosworth The RNG hath decreed that this item was never generated: robe (red robe) The RNG hath decreed that this item was never generated: shield of light (shiny shield) The RNG hath decreed that this item was never generated: grenade launcher ((null)) The RNG hath decreed that this item was never generated: antimatter bullet ((null)) The RNG hath decreed that this item was never generated: gauntlets of stealing (polnish gloves) The RNG hath decreed that this item was never generated: stone of difficulty (gray) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 7) The RNG hath decreed that this item was generated more often: orcish bow (crude bow, freq bonus 11) The RNG hath decreed that this item was generated more often: grappling hook (iron hook, freq bonus 19) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of hunger (winged helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: sailor blouse ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 36) The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: green tea (forget-me-not, freq bonus 3) The RNG hath decreed that this item was generated more often: proof weapon (YOU ARE DOOMED, freq bonus 3) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 3) The RNG hath decreed that this item was generated more often: dark elven mithril-coat ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: wonder helmet (weeping helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 7) The RNG hath decreed that this item was generated more often: vibroblade (gray short sword, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of directional swap (obfuscated, freq bonus 2) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 8) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 24) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 52) The RNG hath decreed that this item was always generated cursed: lunch of boiled egg ((null)) The RNG hath decreed that this item was always generated cursed: cure blindness (TIRACLE RAMICAL RELRAMI LUE) The RNG hath decreed that this item was always generated cursed: bugle ((null)) The RNG hath decreed that this item was always generated cursed: pasta ((null)) The RNG hath decreed that this item was always generated cursed: lacquered dancing shoe ((null)) The RNG hath decreed that this trap was always invisible: glass arrow trap The RNG hath decreed that this trap was generated more often: low stats trap (freq bonus 7) Next attribute increase check would have come at turn 321 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1167) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 70% 300% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...