Heliokopis, neutral male gnomish Wizard ----- |...| |...| |...| ...x| |..@| ---f- [Heliokopi the Evoker] St10 Dx11 Co15 In14 Wi5 Ch6 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt48/1350 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 5 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 167 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 93% Wand drop chance was reduced to 72% Amulet drop chance was reduced to 59% Potion drop chance was reduced to 61% Concealing monsters were spawned underneath items 81% of the time only Monster death drops spawned with only 96% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 16536 Monster spawn increase reached its maximum at turn 46752 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 493520 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: eye or sphere (freq bonus 1) The monster species that spawned more often: blue buffalo (freq bonus 3) The monster species that spawned more often: lurker (freq bonus 4) The monster species that spawned more often: nukvah sephirah (freq bonus 3) The monster species that spawned more often: eggman (freq bonus 2) The monster species that spawned more often: mean colony (freq bonus 2) The monster species that spawned more often: magenta colony lichen (freq bonus 2) The monster species that spawned more often: colorless force patch (freq bonus 4) The monster species that spawned more often: slaughtering troll (freq bonus 2) The monster species that spawned more often: killer turbo chicken (freq bonus 8) The monster species that spawned more often: insurmountable stalk (freq bonus 6) The monster species that spawned more often: crypt creep (freq bonus 8) The monster species that spawned more often: chill (freq bonus 10) The monster species that spawned more often: purple fungus (freq bonus 4) The monster species that spawned more often: petty pink icky thing (freq bonus 5) The monster species that spawned more often: cursed blob (freq bonus 32) The monster species that spawned more often: gazing eye (freq bonus 12) The monster species that spawned more often: death vortex (freq bonus 10) The monster species that spawned more often: Shaktari (freq bonus 6) The monster species that spawned more often: phaser warp patch (freq bonus 12) The monster species that spawned more often: crapdog (freq bonus 3) The monster species that never randomly spawned: The Hugging Topmodel her hugging boot The monster species that never randomly spawned: cornflake giant The monster species that never randomly spawned: white dragon The monster species that never randomly spawned: one-eyed error The monster species that never randomly spawned: undead erdrick The monster species that never randomly spawned: Eliane The monster species that never randomly spawned: humanlike dragon The monster species that never randomly spawned: nasty bar-lgura The monster species that never randomly spawned: Bael The monster species that never randomly spawned: dervish The RNG hath decreed that this item was never generated: bronze morning star ((null)) The RNG hath decreed that this item was never generated: healing (purple-red) The RNG hath decreed that this item was never generated: disenchanting boots (jade boots) The RNG hath decreed that this item was never generated: oilskin sack (bag) The RNG hath decreed that this item was never generated: elven broadsword (runed broadsword) The RNG hath decreed that this item was never generated: time shift (green eyed) The RNG hath decreed that this item was generated more often: red double lightsaber (double lightsaber, freq bonus 18) The RNG hath decreed that this item was generated more often: repair item (BOOBIE BLITZ, freq bonus 22) The RNG hath decreed that this item was generated more often: lembas wafer ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: crystal ball (glass orb, freq bonus 7) The RNG hath decreed that this item was generated more often: chest (wooden container, freq bonus 3) The RNG hath decreed that this item was generated more often: boots of safeguard (orange boots, freq bonus 20) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 13) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 22) The RNG hath decreed that this item was generated more often: stick of dynamite (red stick, freq bonus 32) The RNG hath decreed that this item was generated more often: towel ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: holy wafer ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: switcher ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: mallet ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: red lightsaber (lightsaber, freq bonus 4) The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 8) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 10) The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 12) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 3) The RNG hath decreed that this item was generated more often: coffee (laurel, freq bonus 8) The RNG hath decreed that this item was generated more often: plain cloak (homicidal cloak, freq bonus 13) The RNG hath decreed that this item was always generated cursed: cloak of leech (energizer cloak) The RNG hath decreed that this item was always generated cursed: gravity beam (heavy) The RNG hath decreed that this item was always generated cursed: course lance ((null)) The RNG hath decreed that this item was always generated cursed: Mehoho Burusasan G (blinding) The RNG hath decreed that this item was always generated cursed: create familiar (glittering) The RNG hath decreed that this trap was always invisible: freezing trap The RNG hath decreed that this trap was generated more often: spear trap (freq bonus 9) Next attribute increase check would have come at turn 962 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (499) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - create monster 4 attack 52% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...