Heliokopis, neutral male gnomish Wizard -------------- |............. |......@.....| |.......f....| --------.....| .....+ .....| ....| ----- [Heliokopi the Evoker] St5 Dx10 Co18 In11 Wi7 Ch5 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt49/1250 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 160 Ring identification only worked 4 times out of 7 Spellbook identification only worked 2 times out of 20 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 10% chance Scroll drop chance was reduced to 92% Ring drop chance was reduced to 75% Wand drop chance was reduced to 94% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 65886 Monster spawn increase reached its maximum at turn 94063 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 5808968 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: nemese (freq bonus 8) The monster species that spawned more often: asian woman (freq bonus 9) The monster species that spawned more often: green force patch (freq bonus 18) The monster species that spawned more often: Noviere (freq bonus 12) The monster species that spawned more often: Akane (freq bonus 24) The monster species that spawned more often: knobble-stick (freq bonus 9) The monster species that spawned more often: giant white rat (freq bonus 9) The monster species that spawned more often: adventurer force patch (freq bonus 14) The monster species that spawned more often: energy fungus (freq bonus 24) The monster species that spawned more often: dwarf (freq bonus 30) The monster species that spawned more often: clay mold (freq bonus 10) The monster species that spawned more often: slimy warp fungus (freq bonus 36) The monster species that spawned more often: eldritch mold (freq bonus 56) The monster species that spawned more often: hand druj (freq bonus 10) The monster species that spawned more often: petty boo (freq bonus 10) The monster species that spawned more often: silver force fungus (freq bonus 11) The monster species that spawned more often: info boy (freq bonus 30) The monster species that spawned more often: deluge agent (freq bonus 13) The monster species that spawned more often: butcher (freq bonus 10) The monster species that spawned more often: Lord Sultur (freq bonus 10) The monster species that spawned more often: storm naga (freq bonus 10) The monster species that never randomly spawned: Montgomery, Dr. Moreau's assistant The monster species that never randomly spawned: plasma mold The monster species that never randomly spawned: writhing mass of primal chaos The monster species that never randomly spawned: Racemicron, Prince of Acid and Melting The monster species that never randomly spawned: assassin bug The monster species that never randomly spawned: animated rotten egg The monster species that never randomly spawned: Kerstin The monster species that never randomly spawned: super demon The monster species that never randomly spawned: thick roper The monster species that never randomly spawned: Julchen's sneaker The RNG hath decreed that this item was never generated: gauntlets of plugsuit (tightly fitting gloves) The RNG hath decreed that this item was never generated: RapiRapi ((null)) The RNG hath decreed that this item was never generated: saddle ((null)) The RNG hath decreed that this item was never generated: cloak of death (deadly cloak) The RNG hath decreed that this item was never generated: cloak of fumbling (shaking cloak) The RNG hath decreed that this item was never generated: light (glass) The RNG hath decreed that this item was generated more often: good night (nightly, freq bonus 23) The RNG hath decreed that this item was generated more often: heavy clay ball ((null), freq bonus 54) The RNG hath decreed that this item was generated more often: cornuthaum (conical hat, freq bonus 26) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 35) The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: ruby dragon scales ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: anti-curse boots (winter stilettos, freq bonus 77) The RNG hath decreed that this item was generated more often: helm of fear (horned helmet, freq bonus 37) The RNG hath decreed that this item was generated more often: blue dragon scales ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: great houchou ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: low stats (cheap, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of magic resistance (rare, freq bonus 7) The RNG hath decreed that this item was generated more often: magictorch (khaki, freq bonus 8) The RNG hath decreed that this item was generated more often: partisan (vulgar polearm, freq bonus 6) The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 8) The RNG hath decreed that this item was generated more often: make visible (interplanar, freq bonus 8) The RNG hath decreed that this item was generated more often: ice (IMMORTAL DUNGEON, freq bonus 10) The RNG hath decreed that this item was generated more often: gain constitution (opal, freq bonus 10) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 7) The RNG hath decreed that this item was always generated cursed: mummy wrapping ((null)) The RNG hath decreed that this item was always generated cursed: pendant (looped) The RNG hath decreed that this item was always generated cursed: stone dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: dissolve food (hungry) The RNG hath decreed that this item was always generated cursed: skeleton key (key) The RNG hath decreed that this trap was always invisible: shaft The RNG hath decreed that this trap was generated more often: totter trap (freq bonus 5) Next attribute increase check would have come at turn 772 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (300) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...