Heliokopis, neutral male gnomish Wizard ------- |..?..| |.f@..| ----.-- [Heliokopi the Evoker] St7 Dx7 Co11 In8 Wi5 Ch4 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC10 MC3 Mov12 Xp1/0 Wt48/1000 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 141 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 183 Monsters only dropped their musable items with 72% chance Scroll drop chance was reduced to 96% Ring drop chance was reduced to 53% Wand drop chance was reduced to 97% Potion drop chance was reduced to 99% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23550 Monster spawn increase reached its maximum at turn 40110 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 1310595 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: apelike creature (freq bonus 1) The monster species that spawned more often: ita mochi (freq bonus 2) The monster species that spawned more often: alseides (freq bonus 2) The monster species that spawned more often: unid juggernaut (freq bonus 3) The monster species that spawned more often: fake force fungus (freq bonus 8) The monster species that spawned more often: storm giant (freq bonus 24) The monster species that spawned more often: huge grey bat (freq bonus 7) The monster species that spawned more often: dull spore (freq bonus 2) The monster species that spawned more often: chaos plague bearer (freq bonus 4) The monster species that spawned more often: old bear (freq bonus 6) The monster species that spawned more often: young stone dragon (freq bonus 8) The monster species that spawned more often: legion devil cutter (freq bonus 6) The monster species that spawned more often: ice grue (freq bonus 6) The monster species that spawned more often: spitting lizard (freq bonus 6) The monster species that spawned more often: sand warrior (freq bonus 4) The monster species that spawned more often: dead ant (freq bonus 2) The monster species that spawned more often: shadow troll (freq bonus 3) The monster species that spawned more often: atomic turret (freq bonus 8) The monster species that spawned more often: flying demilich (freq bonus 2) The monster species that spawned more often: gray force ooze (freq bonus 3) The monster species that spawned more often: dead pharao (freq bonus 2) The monster species that never randomly spawned: Nadine's high-heeled sandal The monster species that never randomly spawned: flying shark The monster species that never randomly spawned: epidote patch The monster species that never randomly spawned: bar-lgura The monster species that never randomly spawned: disgusting warp fungus The monster species that never randomly spawned: petty komodo dragon The monster species that never randomly spawned: cerulean fungus The monster species that never randomly spawned: Pure Lust The monster species that never randomly spawned: blue-green force patch The monster species that never randomly spawned: slow fungus The RNG hath decreed that this item was never generated: anti-drop (dropper) The RNG hath decreed that this item was never generated: robe of protection (blue robe) The RNG hath decreed that this item was never generated: gentlewoman's dress (expensive dress) The RNG hath decreed that this item was never generated: red lightsaber (lightsaber) The RNG hath decreed that this item was never generated: long stake ((null)) The RNG hath decreed that this item was never generated: bigscript stone (gray) The RNG hath decreed that this item was generated more often: rapier ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: special cloak (electrostatic cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: lunch of boiled egg ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: purple dragon scale shield (purple dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 63) The RNG hath decreed that this item was generated more often: orihalcyon gauntlets (fighting gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 3) The RNG hath decreed that this item was generated more often: resistance (castor bean, freq bonus 106) The RNG hath decreed that this item was generated more often: torpedo ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: weakness stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: two-handed trident ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: bec de corbin (beaked polearm, freq bonus 10) The RNG hath decreed that this item was generated more often: stone dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: acidshield (acidic, freq bonus 8) The RNG hath decreed that this item was generated more often: high stilettos (block-heeled boots, freq bonus 10) The RNG hath decreed that this item was generated more often: wing cloak (angelic cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: black aestivalis (runed broadsword, freq bonus 6) The RNG hath decreed that this item was generated more often: general candle (candle, freq bonus 8) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 7) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 78) The RNG hath decreed that this item was always generated cursed: metabolic stone (gray) The RNG hath decreed that this item was always generated cursed: time stop (untouchable) The RNG hath decreed that this item was always generated cursed: nasty stone (gray) The RNG hath decreed that this item was always generated cursed: elven cloak (faded pall) The RNG hath decreed that this item was always generated cursed: passwall (ochre) The RNG hath decreed that this trap was always invisible: magic trap The RNG hath decreed that this trap was generated more often: magic beam trap (freq bonus 4) Next attribute increase check would have come at turn 952 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (196) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - create monster 4 attack 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...