Heliokopis, neutral male gnomish Wizard -.-#- --...-- +..@.$| |...f.| ......| --...-- ----- [Heliokopi the Evoker] St10 Dx9 Co12 In21 Wi10 Ch7 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt48/1200 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 12 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 107 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 52% chance Scroll drop chance was reduced to 84% Ring drop chance was reduced to 95% Amulet drop chance was reduced to 76% Potion drop chance was reduced to 91% Concealing monsters were spawned underneath items 90% of the time only Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27823 Monster spawn increase reached its maximum at turn 67332 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 2006883 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: rub monster (freq bonus 2) The monster species that spawned more often: haughty centaur (freq bonus 15) The monster species that spawned more often: hunger turret (freq bonus 8) The monster species that spawned more often: Emmelie's sneaker (freq bonus 4) The monster species that spawned more often: elemental (freq bonus 10) The monster species that spawned more often: blinking eye (freq bonus 8) The monster species that spawned more often: hellcat (freq bonus 3) The monster species that spawned more often: ochre jelly (freq bonus 20) The monster species that spawned more often: Johanna (freq bonus 10) The monster species that spawned more often: siena growth (freq bonus 20) The monster species that spawned more often: Ilona Szilagy (freq bonus 4) The monster species that spawned more often: powergas turret (freq bonus 4) The monster species that spawned more often: vampiric growth (freq bonus 3) The monster species that spawned more often: stone-cold horror (freq bonus 10) The monster species that spawned more often: short skirt (freq bonus 3) The monster species that spawned more often: reaper colony (freq bonus 24) The monster species that spawned more often: moldy mushroom (freq bonus 4) The monster species that spawned more often: spectator (freq bonus 10) The monster species that spawned more often: Mister Strip-Mine (freq bonus 11) The monster species that spawned more often: psychic elemental (freq bonus 6) The monster species that spawned more often: death eel (freq bonus 5) The monster species that never randomly spawned: Bundle Nadja The monster species that never randomly spawned: Aurora Kop The monster species that never randomly spawned: roadblock colony The monster species that never randomly spawned: giant spotted jellyfish The monster species that never randomly spawned: giant driver ant The monster species that never randomly spawned: vulturebear The monster species that never randomly spawned: pitchblack dragon The monster species that never randomly spawned: giant penguin The monster species that never randomly spawned: spike spore The monster species that never randomly spawned: egocentric kamadan The monster class that always generated with extra speed: elemental The RNG hath decreed that this item was never generated: beartrap ((null)) The RNG hath decreed that this item was never generated: heavy iron ball ((null)) The RNG hath decreed that this item was never generated: troll leather armor ((null)) The RNG hath decreed that this item was never generated: cloak of displacement (piece of cloth) The RNG hath decreed that this item was never generated: gnomish boots (little black boots) The RNG hath decreed that this item was never generated: charred bread ((null)) The RNG hath decreed that this item was generated more often: green dragon scale shield (green dragonhide shield, freq bonus 18) The RNG hath decreed that this item was generated more often: adornment (wooden, freq bonus 18) The RNG hath decreed that this item was generated more often: elven cloak (faded pall, freq bonus 13) The RNG hath decreed that this item was generated more often: worthless piece of pink glass (pink, freq bonus 42) The RNG hath decreed that this item was generated more often: stealer stone (gray, freq bonus 101) The RNG hath decreed that this item was generated more often: warping (zone-specific, freq bonus 13) The RNG hath decreed that this item was generated more often: helm of bad alignment (hydra helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: starlightstone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: banishment (cocky, freq bonus 15) The RNG hath decreed that this item was generated more often: droven bow (spider-legged bow, freq bonus 7) The RNG hath decreed that this item was generated more often: fear (bewitched, freq bonus 7) The RNG hath decreed that this item was generated more often: pill ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 2) The RNG hath decreed that this item was generated more often: flint (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 5) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: fumble boots (riding boots, freq bonus 7) The RNG hath decreed that this item was generated more often: rocket ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: orcish shield (red-eyed shield, freq bonus 10) The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 5) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 94) The RNG hath decreed that this item was always generated cursed: elven leather helm (leather hat) The RNG hath decreed that this item was always generated cursed: silver dagger ((null)) The RNG hath decreed that this item was always generated cursed: auto destruct stone (gray) The RNG hath decreed that this item was always generated cursed: droven spear (long obsidian spear) The RNG hath decreed that this item was always generated cursed: stoning (CURSED TIN OF COCKATRICE MEAT) The RNG hath decreed that this trap was always invisible: menu trap The RNG hath decreed that this trap was generated more often: level teleporter (freq bonus 2) Next attribute increase check would have come at turn 1068 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (652) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...