Heliokopis, neutral male gnomish Wizard -.------- |....... |.......| |......f| |......@| |.......| |.......| --------- [Heliokopi the Evoker] St6 Dx18 Co15 In16 Wi8 Ch6 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC5 MC3 Mov12 Xp1/0 Wt48/1150 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 13 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 75% chance Scroll drop chance was reduced to 62% Wand drop chance was reduced to 62% Concealing monsters were spawned underneath items 78% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27490 Monster spawn increase reached its maximum at turn 58632 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 144208 The monster class that cannot be genocided was lich The monster class that was spawned more often: naga (freq bonus 1) The monster species that spawned more often: hunting hawk (freq bonus 3) The monster species that spawned more often: sailor (freq bonus 8) The monster species that spawned more often: wand mimic (freq bonus 4) The monster species that spawned more often: clock fungus (freq bonus 6) The monster species that spawned more often: colorless fungus (freq bonus 12) The monster species that spawned more often: caveman (freq bonus 4) The monster species that spawned more often: spike warp patch (freq bonus 3) The monster species that spawned more often: novel stalk (freq bonus 5) The monster species that spawned more often: real punisher (freq bonus 12) The monster species that spawned more often: amphitheatre (freq bonus 3) The monster species that spawned more often: pile of discolored coins (freq bonus 6) The monster species that spawned more often: nautilus steward (freq bonus 6) The monster species that spawned more often: werepiranha (freq bonus 2) The monster species that spawned more often: adult black dragon (freq bonus 30) The monster species that spawned more often: killer mantis (freq bonus 4) The monster species that spawned more often: antimagic spore (freq bonus 4) The monster species that spawned more often: furious force fungus (freq bonus 3) The monster species that spawned more often: dark green sentai (freq bonus 5) The monster species that spawned more often: magedoom eye (freq bonus 2) The monster species that spawned more often: red hulk (freq bonus 3) The monster species that never randomly spawned: Siegfried The monster species that never randomly spawned: night willow The monster species that never randomly spawned: Sandra's plateau boot The monster species that never randomly spawned: sulfur fungus The monster species that never randomly spawned: real nexus hound The monster species that never randomly spawned: mush man The monster species that never randomly spawned: Anja The monster species that never randomly spawned: yellow slime The monster species that never randomly spawned: sister of some weird guy The monster species that never randomly spawned: spoiled princess The RNG hath decreed that this item was never generated: restore ability (light brown) The RNG hath decreed that this item was never generated: bullshit (YOU STEPPED INTO A HEAP OF SHIT) The RNG hath decreed that this item was never generated: bad effect (LITTLE STRAWBERRY ME BABY) The RNG hath decreed that this item was never generated: amulet versus death spell (torus) The RNG hath decreed that this item was never generated: immobility (YOU AINT GETTING OUT OF HERE ALIVE) The RNG hath decreed that this item was never generated: stealth (jade) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 8) The RNG hath decreed that this item was generated more often: golden dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: fumbling (trippy, freq bonus 10) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: clouds (VOLARE, freq bonus 25) The RNG hath decreed that this item was generated more often: black aestivalis (runed broadsword, freq bonus 8) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 9) The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 36) The RNG hath decreed that this item was generated more often: boomerang ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: orange ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: failed exercise (thumb screwing, freq bonus 5) The RNG hath decreed that this item was generated more often: boomerang ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: shotgun shell ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: vibroblade (gray short sword, freq bonus 11) The RNG hath decreed that this item was generated more often: grappling hook (iron hook, freq bonus 10) The RNG hath decreed that this item was generated more often: inferno (subsurface, freq bonus 4) The RNG hath decreed that this item was generated more often: fluorite (violet, freq bonus 6) The RNG hath decreed that this item was generated more often: green dragon scale shield (green dragonhide shield, freq bonus 10) The RNG hath decreed that this item was always generated cursed: insect squasher ((null)) The RNG hath decreed that this item was always generated cursed: oilskin gloves (slippery gloves) The RNG hath decreed that this item was always generated cursed: amulet of own race warning (cabbalist) The RNG hath decreed that this item was always generated cursed: frost horn (horn) The RNG hath decreed that this item was always generated cursed: war hammer ((null)) The RNG hath decreed that this trap was always invisible: terrain trap The RNG hath decreed that this trap was generated more often: confusion trap (freq bonus 18) Next attribute increase check would have come at turn 1105 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (54) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...