Heliokopis, neutral male gnomish Wizard ------ |..... |.)@.| |..f$+ |....| ------ [Heliokopi the Evoker] St8 Dx16 Co16 In24 Wi7 Ch6 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC7 MC3 Mov12 Xp1/0 Wt49/1300 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 14 Armor identification only worked 15 times out of 39 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 163 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 10% chance Scroll drop chance was reduced to 88% Ring drop chance was reduced to 82% Wand drop chance was reduced to 88% Amulet drop chance was reduced to 36% Potion drop chance was reduced to 97% Concealing monsters were spawned underneath items 84% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17470 Monster spawn increase reached its maximum at turn 42713 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 456060 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: quadruped (freq bonus 3) The monster species that spawned more often: behemoth (freq bonus 24) The monster species that spawned more often: voodoo fetish blowdart (freq bonus 4) The monster species that spawned more often: Morrigan the Succubus (freq bonus 5) The monster species that spawned more often: agent black fungus (freq bonus 10) The monster species that spawned more often: babble (freq bonus 4) The monster species that spawned more often: fire lich (freq bonus 6) The monster species that spawned more often: huge flaming sphere (freq bonus 10) The monster species that spawned more often: werelich (freq bonus 8) The monster species that spawned more often: undead devilfish (freq bonus 12) The monster species that spawned more often: fissure fisher (freq bonus 12) The monster species that spawned more often: tasloi sorcerer (freq bonus 6) The monster species that spawned more often: cerulean warp fungus (freq bonus 4) The monster species that spawned more often: northerner (freq bonus 11) The monster species that spawned more often: spirit baboon (freq bonus 5) The monster species that spawned more often: colorless force fungus (freq bonus 5) The monster species that spawned more often: Anne's sneaker (freq bonus 6) The monster species that spawned more often: electric gel (freq bonus 28) The monster species that spawned more often: flame turret (freq bonus 8) The monster species that spawned more often: bloodthirsty soul (freq bonus 5) The monster species that spawned more often: Gerrit (freq bonus 6) The monster species that never randomly spawned: karmic dragon The monster species that never randomly spawned: dungeon crawler The monster species that never randomly spawned: big dog The monster species that never randomly spawned: menis The monster species that never randomly spawned: crypt creep The monster species that never randomly spawned: giant red jellyfish The monster species that never randomly spawned: acidic fungus The monster species that never randomly spawned: kith dragon The monster species that never randomly spawned: steam troglodyte The monster species that never randomly spawned: Ronja The RNG hath decreed that this item was never generated: large box of digestion (wooden box) The RNG hath decreed that this item was never generated: difficult boots (winter boots) The RNG hath decreed that this item was never generated: see invisible (engagement) The RNG hath decreed that this item was never generated: sentient high-heeled shoes (irregular boots) The RNG hath decreed that this item was never generated: amulet of waterwalking (rubber) The RNG hath decreed that this item was never generated: gauntlets of steel (steel gloves) The RNG hath decreed that this item was generated more often: helm of neutral (dim colored helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: cardboard fan ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: magic mapping (shapeless, freq bonus 33) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 7) The RNG hath decreed that this item was generated more often: special cloak (electrostatic cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of life saving (spherical, freq bonus 12) The RNG hath decreed that this item was generated more often: raygun ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 19) The RNG hath decreed that this item was generated more often: crystal sword ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: speed monster (brass, freq bonus 13) The RNG hath decreed that this item was generated more often: golden dragon scale mail ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: bullwhip ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: destroy weapon (TOME IS A CREATION BY DARKGOD, freq bonus 11) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 46) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: bishop stone (gray, freq bonus 9) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 1) The RNG hath decreed that this item was always generated cursed: necklace (conical) The RNG hath decreed that this item was always generated cursed: shoulder rings (strange rings) The RNG hath decreed that this item was always generated cursed: cloak of inventorylessness (glass cloak) The RNG hath decreed that this item was always generated cursed: cloak of fumbling (shaking cloak) The RNG hath decreed that this item was always generated cursed: kelp frond ((null)) The RNG hath decreed that this trap was always invisible: unlight trap The RNG hath decreed that this trap was generated more often: teleporting items trap (freq bonus 5) Next attribute increase check would have come at turn 746 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (277) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...