Heliokopis, neutral male gnomish Wizard -------- |......| +....f.| |...@..| |...0..| ----.--- [Heliokopi the Evoker] St7 Dx15 Co15 In22 Wi6 Ch8 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC8 MC3 Mov12 Xp1/0 Wt48/1200 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 7 Monsters only dropped their musable items with 61% chance Book drop chance was reduced to 99% Scroll drop chance was reduced to 67% Ring drop chance was reduced to 85% Wand drop chance was reduced to 83% Potion drop chance was reduced to 59% Concealing monsters were spawned underneath items 22% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29203 Monster spawn increase reached its maximum at turn 49796 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 344255 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: gremlin (freq bonus 1) The monster species that spawned more often: quartz smasher (freq bonus 10) The monster species that spawned more often: stone serpent (freq bonus 12) The monster species that spawned more often: richest man of the world (freq bonus 3) The monster species that spawned more often: nexus hound (freq bonus 2) The monster species that spawned more often: plasma patch (freq bonus 10) The monster species that spawned more often: porter octarine fungus (freq bonus 2) The monster species that spawned more often: great unclean one (freq bonus 5) The monster species that spawned more often: tomb mummy (freq bonus 3) The monster species that spawned more often: kagero servant (freq bonus 12) The monster species that spawned more often: freezer nymph (freq bonus 16) The monster species that spawned more often: running emu (freq bonus 12) The monster species that spawned more often: farao mummy (freq bonus 14) The monster species that spawned more often: nightingale (freq bonus 7) The monster species that spawned more often: giant pack rat (freq bonus 6) The monster species that spawned more often: armed snake (freq bonus 6) The monster species that spawned more often: death metal drummer (freq bonus 3) The monster species that spawned more often: lion (freq bonus 3) The monster species that spawned more often: weresoldierant (freq bonus 4) The monster species that spawned more often: Montgomery, Dr. Moreau's assistant (freq bonus 3) The monster species that spawned more often: water lichen (freq bonus 10) The monster species that never randomly spawned: paralysator vortex The monster species that never randomly spawned: poison wolf The monster species that never randomly spawned: overslept girl The monster species that never randomly spawned: mind growth The monster species that never randomly spawned: nightmare troll The monster species that never randomly spawned: big scroll trove The monster species that never randomly spawned: void wasp The monster species that never randomly spawned: energy vortex The monster species that never randomly spawned: malicious leprechaun The monster species that never randomly spawned: man of Harad The RNG hath decreed that this item was never generated: corrode metal (metal-colored) The RNG hath decreed that this item was never generated: silver chakram (silver circular blade) The RNG hath decreed that this item was never generated: dig (parchment) The RNG hath decreed that this item was never generated: mining helm (round helmet) The RNG hath decreed that this item was never generated: blood dragon scale shield (blood dragonhide shield) The RNG hath decreed that this item was never generated: cloak of invisibility (opera cloak) The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 29) The RNG hath decreed that this item was generated more often: heretic cloak (godless cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: aojiru (greenish-blue, freq bonus 44) The RNG hath decreed that this item was generated more often: helm of detoxification (anachrononononaut helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: knock (pink, freq bonus 37) The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: detect unseen (violet, freq bonus 44) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 39) The RNG hath decreed that this item was generated more often: boots of freedom (fleecy boots, freq bonus 11) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 8) The RNG hath decreed that this item was generated more often: dark elven dagger (black runed dagger, freq bonus 2) The RNG hath decreed that this item was generated more often: impossibly heavy mineral ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: copper dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 14) The RNG hath decreed that this item was generated more often: dioptase (radiant, freq bonus 9) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 3) The RNG hath decreed that this item was generated more often: dizzy helmet (rotating helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: gray dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 2) The RNG hath decreed that this item was always generated cursed: boulder ((null)) The RNG hath decreed that this item was always generated cursed: moonstone (white) The RNG hath decreed that this item was always generated cursed: amulet of reflection (hexagonal) The RNG hath decreed that this item was always generated cursed: doom (one) The RNG hath decreed that this item was always generated cursed: cause fear (light blue) The RNG hath decreed that this trap was always invisible: intrinsic loss trap The RNG hath decreed that this trap was generated more often: ghost world trap (freq bonus 14) Next attribute increase check would have come at turn 346 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (256) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...