Heliokopis, neutral male gnomish Wizard ---+--- |.....--- |.......| |.....f.| |....@..| |.......| --------- [Heliokopi the Evoker] St8 Dx15 Co15 In19 Wi9 Ch6 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC8 MC3 Mov12 Xp1/0 Wt48/1250 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 497 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 38 Wand identification only worked 3 times out of 37 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 12 Monsters only dropped their musable items with 85% chance Scroll drop chance was reduced to 83% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 43% Concealing monsters were spawned underneath items 69% of the time only Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34055 Monster spawn increase reached its maximum at turn 48478 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 60720 The monster class that cannot be genocided was vampire The monster class that was spawned more often: blob (freq bonus 2) The monster species that spawned more often: fire spirit (freq bonus 8) The monster species that spawned more often: Uniform Kriminologist (freq bonus 5) The monster species that spawned more often: Karin's flat sandal (freq bonus 16) The monster species that spawned more often: shaped mold (freq bonus 7) The monster species that spawned more often: wiper rubber (freq bonus 7) The monster species that spawned more often: blizzard trove (freq bonus 16) The monster species that spawned more often: law drake (freq bonus 4) The monster species that spawned more often: shambler (freq bonus 5) The monster species that spawned more often: giant beetle (freq bonus 6) The monster species that spawned more often: tsetse fly (freq bonus 14) The monster species that spawned more often: hungry dead potato (freq bonus 15) The monster species that spawned more often: red jelly (freq bonus 6) The monster species that spawned more often: cornuchula (freq bonus 8) The monster species that spawned more often: bastard ant (freq bonus 8) The monster species that spawned more often: Julchen's sneaker (freq bonus 6) The monster species that spawned more often: white naga hatchling (freq bonus 4) The monster species that spawned more often: wrinkled spore (freq bonus 4) The monster species that spawned more often: pink shyguy (freq bonus 7) The monster species that spawned more often: creeping opal gems (freq bonus 40) The monster species that spawned more often: snakeman outcast (freq bonus 4) The monster species that never randomly spawned: teal mushroom The monster species that never randomly spawned: black penetrator The monster species that never randomly spawned: wolverine The monster species that never randomly spawned: Rendtbar The monster species that never randomly spawned: really dangerous force patch The monster species that never randomly spawned: ancient orange dragon The monster species that never randomly spawned: ultraviolet light The monster species that never randomly spawned: blue fungus The monster species that never randomly spawned: lava spore The monster species that never randomly spawned: devilkin The RNG hath decreed that this item was never generated: bullwhip ((null)) The RNG hath decreed that this item was never generated: erasure (FAGEYUDUD) The RNG hath decreed that this item was never generated: graphite (gray) The RNG hath decreed that this item was never generated: cause fear (light blue) The RNG hath decreed that this item was never generated: time shift (green eyed) The RNG hath decreed that this item was never generated: stinking cloud (distorted) The RNG hath decreed that this item was generated more often: bronze spear ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: bunny cake ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: regeneration (moonstone, freq bonus 20) The RNG hath decreed that this item was generated more often: yellow spell cloak (petrified cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: tallow candle (candle, freq bonus 4) The RNG hath decreed that this item was generated more often: worm tooth ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: ice box of waterproofing (cooling box, freq bonus 6) The RNG hath decreed that this item was generated more often: repair item (BOOBIE BLITZ, freq bonus 7) The RNG hath decreed that this item was generated more often: yellow sweets ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: orcish shield (red-eyed shield, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of covetous warning (egyptian, freq bonus 7) The RNG hath decreed that this item was generated more often: chatter stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: charging (buzzing, freq bonus 2) The RNG hath decreed that this item was generated more often: gray dragon scales ((null), freq bonus 107) The RNG hath decreed that this item was generated more often: trident ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: bamboo spear ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of panic (slit gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: dummy wings (wings, freq bonus 7) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 5) The RNG hath decreed that this item was always generated cursed: light (cloth) The RNG hath decreed that this item was always generated cursed: sleepstone (gray) The RNG hath decreed that this item was always generated cursed: speed monster (brass) The RNG hath decreed that this item was always generated cursed: reinforced mace ((null)) The RNG hath decreed that this item was always generated cursed: inventory loss stone (gray) The RNG hath decreed that this trap was always invisible: flood trap The RNG hath decreed that this trap was generated more often: falling loadstone trap (freq bonus 1) Next attribute increase check would have come at turn 115 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (994) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...