Heliokopis, neutral male gnomish Wizard --.----- |.....{| |..f...| |..@...| -------- [Heliokopi the Evoker] St7 Dx10 Co11 In14 Wi9 Ch8 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt49/1000 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 155 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 15 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 420 Monsters only dropped their musable items with 17% chance Scroll drop chance was reduced to 72% Ring drop chance was reduced to 74% Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15982 Monster spawn increase reached its maximum at turn 102692 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 167280 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: ogre (freq bonus 1) The monster species that spawned more often: amusing type (freq bonus 8) The monster species that spawned more often: battlehorse (freq bonus 8) The monster species that spawned more often: 42 trove (freq bonus 4) The monster species that spawned more often: petty rabid rabbit (freq bonus 6) The monster species that spawned more often: grey naga (freq bonus 4) The monster species that spawned more often: nether lich (freq bonus 4) The monster species that spawned more often: werepenetrator (freq bonus 6) The monster species that spawned more often: large pseudodragon (freq bonus 16) The monster species that spawned more often: real water hound (freq bonus 8) The monster species that spawned more often: super wooden statue (freq bonus 4) The monster species that spawned more often: bumbler kobold (freq bonus 6) The monster species that spawned more often: night lord (freq bonus 16) The monster species that spawned more often: twelve-headed hydra (freq bonus 8) The monster species that spawned more often: Micha (freq bonus 3) The monster species that spawned more often: dust elemental (freq bonus 16) The monster species that spawned more often: Chelsea Rorec (freq bonus 2) The monster species that spawned more often: hadrosaurus (freq bonus 4) The monster species that spawned more often: shadow (freq bonus 7) The monster species that spawned more often: sewer rat (freq bonus 4) The monster species that spawned more often: Bianca's high-heeled sandal (freq bonus 8) The monster species that never randomly spawned: the ultimate tank The monster species that never randomly spawned: blood bloater The monster species that never randomly spawned: fire vortex The monster species that never randomly spawned: scarecrow The monster species that never randomly spawned: incorrect potato The monster species that never randomly spawned: sneaker The monster species that never randomly spawned: time growth The monster species that never randomly spawned: jungle urchin The monster species that never randomly spawned: evil warrior The monster species that never randomly spawned: real disenchantment hound The RNG hath decreed that this item was never generated: tinning kit ((null)) The RNG hath decreed that this item was never generated: chain coif ((null)) The RNG hath decreed that this item was never generated: Ultimate Tsuyoshi Special (camo) The RNG hath decreed that this item was never generated: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) The RNG hath decreed that this item was never generated: paralysis (emerald) The RNG hath decreed that this item was never generated: special cloak (electrostatic cloak) The RNG hath decreed that this item was generated more often: marble (white, freq bonus 24) The RNG hath decreed that this item was generated more often: confusion (orange, freq bonus 16) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: wonder helmet (weeping helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: lunch of boiled egg ((null), freq bonus 204) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 4) The RNG hath decreed that this item was generated more often: soft sneakers (light footwear, freq bonus 55) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: searching (tiger eye, freq bonus 4) The RNG hath decreed that this item was generated more often: ice beam (nebulous, freq bonus 5) The RNG hath decreed that this item was generated more often: rubber boots ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: chainwhip ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 7) The RNG hath decreed that this item was generated more often: undead turning (copper, freq bonus 6) The RNG hath decreed that this item was generated more often: psychic dragon scale shield (psychic dragonhide shield, freq bonus 13) The RNG hath decreed that this item was generated more often: sniper rifle ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of infinity (splashed, freq bonus 4) The RNG hath decreed that this item was generated more often: lenses ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: fixing (complete, freq bonus 3) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 79) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 57) The RNG hath decreed that this item was always generated cursed: bad effect stone (gray) The RNG hath decreed that this item was always generated cursed: farlook stone (gray) The RNG hath decreed that this item was always generated cursed: dream eater (dreamy) The RNG hath decreed that this item was always generated cursed: worthless piece of blue glass (blue) The RNG hath decreed that this item was always generated cursed: jagged star ((null)) The RNG hath decreed that this trap was always invisible: destroy armor trap The RNG hath decreed that this trap was generated more often: rot13 trap (freq bonus 2) Next attribute increase check would have come at turn 1078 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (82) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...