Heliokopis, neutral male gnomish Wizard #G| #@| .f.| ---.- [Heliokopi the Evoker] St10 Dx12 Co13 In15 Wi5 Ch11 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt48/1250 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 16 Spellbook identification only worked 2 times out of 31 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 73% chance Scroll drop chance was reduced to 91% Ring drop chance was reduced to 83% Amulet drop chance was reduced to 92% Concealing monsters were spawned underneath items 59% of the time only Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28337 Monster spawn increase reached its maximum at turn 71257 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1467920 The monster class that cannot be genocided was worm The monster class that was spawned more often: worm (freq bonus 4) The monster species that spawned more often: variag raider (freq bonus 6) The monster species that spawned more often: ramming wall (freq bonus 9) The monster species that spawned more often: great paralysator fly (freq bonus 20) The monster species that spawned more often: nethackfour horror (freq bonus 12) The monster species that spawned more often: cloak mimic (freq bonus 10) The monster species that spawned more often: blind trove (freq bonus 16) The monster species that spawned more often: Jumbo the Elephant (freq bonus 5) The monster species that spawned more often: Kop Lieutenant (freq bonus 5) The monster species that spawned more often: Riverman (freq bonus 24) The monster species that spawned more often: Rock Lee (freq bonus 22) The monster species that spawned more often: pond naga (freq bonus 6) The monster species that spawned more often: devilfish (freq bonus 5) The monster species that spawned more often: pesky undead devilfish (freq bonus 12) The monster species that spawned more often: sylph (freq bonus 8) The monster species that spawned more often: Marleen's sneaker (freq bonus 5) The monster species that spawned more often: feral morlock (freq bonus 6) The monster species that spawned more often: scroll permamimic (freq bonus 10) The monster species that spawned more often: bronze thunderlord (freq bonus 14) The monster species that spawned more often: small snake (freq bonus 20) The monster species that spawned more often: hedrow blademaster (freq bonus 12) The monster species that never randomly spawned: Waldern, King of Water The monster species that never randomly spawned: gamer The monster species that never randomly spawned: wolf The monster species that never randomly spawned: tree stalk The monster species that never randomly spawned: ice shard The monster species that never randomly spawned: banshee The monster species that never randomly spawned: red sentai The monster species that never randomly spawned: venom colony lichen The monster species that never randomly spawned: kobold zombie The monster species that never randomly spawned: ego dung worm The RNG hath decreed that this item was never generated: amulet of the RNG (autocursing) The RNG hath decreed that this item was never generated: bill-guisarme (hooked polearm) The RNG hath decreed that this item was never generated: lock pick ((null)) The RNG hath decreed that this item was never generated: andalusite (radiant) The RNG hath decreed that this item was never generated: chemistry (brand-new) The RNG hath decreed that this item was never generated: amulet of sudden curse (unexpected) The RNG hath decreed that this item was generated more often: ice shield (dark blue shield, freq bonus 8) The RNG hath decreed that this item was generated more often: tinfoil helmet (aluminium helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 12) The RNG hath decreed that this item was generated more often: pointed helmet (narrow helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 14) The RNG hath decreed that this item was generated more often: boots of swimming (fin boots, freq bonus 7) The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 21) The RNG hath decreed that this item was generated more often: warping (MY SPUTA WILL FLOW DOWN, freq bonus 34) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: boots of safeguard (orange boots, freq bonus 7) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 2) The RNG hath decreed that this item was generated more often: create altar (WELCOME TO THE ASTRAL PLANE, freq bonus 11) The RNG hath decreed that this item was generated more often: ice box of digestion (cooling box, freq bonus 6) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 4) The RNG hath decreed that this item was generated more often: bread ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: deep dragon scale shield (deep dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: platinum dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 9) The RNG hath decreed that this item was generated more often: protection (black onyx, freq bonus 3) The RNG hath decreed that this item was always generated cursed: drum of earthquake (drum) The RNG hath decreed that this item was always generated cursed: brass dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: fedora ((null)) The RNG hath decreed that this item was always generated cursed: white dragon scale shield (white dragonhide shield) The RNG hath decreed that this item was always generated cursed: helm of brilliance (etched helmet) The RNG hath decreed that this trap was always invisible: teleporting items trap The RNG hath decreed that this trap was generated more often: falling tub trap (freq bonus 4) Next attribute increase check would have come at turn 1707 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (397) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...