Heliokopis, neutral male gnomish Wizard --------- |.)..f..| |....@... |.......| |.......- --------- [Heliokopi the Evoker] St5 Dx13 Co12 In16 Wi7 Ch10 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC4 MC3 Mov12 Xp1/0 Wt48/950 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 174 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 9 Scroll drop chance was reduced to 81% Wand drop chance was reduced to 84% Potion drop chance was reduced to 97% Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13579 Monster spawn increase reached its maximum at turn 52057 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 123246 The monster class that cannot be genocided was light The monster class that was spawned more often: apelike creature (freq bonus 4) The monster species that spawned more often: blue-red fungus (freq bonus 6) The monster species that spawned more often: soulless shadow (freq bonus 10) The monster species that spawned more often: gray fungus (freq bonus 6) The monster species that spawned more often: giant random monster (freq bonus 32) The monster species that spawned more often: wererat (freq bonus 9) The monster species that spawned more often: bilge rat (freq bonus 7) The monster species that spawned more often: temple guard (freq bonus 24) The monster species that spawned more often: thick vrock (freq bonus 6) The monster species that spawned more often: arceus (freq bonus 10) The monster species that spawned more often: absorbing dust vortex (freq bonus 24) The monster species that spawned more often: witch (freq bonus 14) The monster species that spawned more often: fanged horror (freq bonus 7) The monster species that spawned more often: fiery nymph (freq bonus 6) The monster species that spawned more often: sailor (freq bonus 12) The monster species that spawned more often: druid (freq bonus 12) The monster species that spawned more often: Baaaael (freq bonus 36) The monster species that spawned more often: cave fisher (freq bonus 6) The monster species that spawned more often: red ooze (freq bonus 7) The monster species that spawned more often: Jane's dancing shoe (freq bonus 14) The monster species that spawned more often: Chaska (freq bonus 12) The monster species that never randomly spawned: green mewlip The monster species that never randomly spawned: clanking chains The monster species that never randomly spawned: acidic fungus The monster species that never randomly spawned: spike mold The monster species that never randomly spawned: roper The monster species that never randomly spawned: bleach ghost The monster species that never randomly spawned: Jasieen's wedge sandal The monster species that never randomly spawned: kobold archer The monster species that never randomly spawned: wild card The monster species that never randomly spawned: giant gold dragonfly The RNG hath decreed that this item was never generated: jumping (torn) The RNG hath decreed that this item was never generated: crystal plate mail ((null)) The RNG hath decreed that this item was never generated: cyan dragon scales ((null)) The RNG hath decreed that this item was never generated: kelp frond ((null)) The RNG hath decreed that this item was never generated: passwall (ochre) The RNG hath decreed that this item was never generated: orcish bow (crude bow) The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 27) The RNG hath decreed that this item was generated more often: pear ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: hiding (hidden tea, freq bonus 133) The RNG hath decreed that this item was generated more often: speed boots (combat boots, freq bonus 6) The RNG hath decreed that this item was generated more often: gain dexterity (obsidian, freq bonus 6) The RNG hath decreed that this item was generated more often: carrot ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: grappling hook (iron hook, freq bonus 16) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 10) The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 5) The RNG hath decreed that this item was generated more often: bamboo spear ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of reflection (funeral cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 10) The RNG hath decreed that this item was generated more often: stethoscope ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: worthless piece of blue glass (blue, freq bonus 11) The RNG hath decreed that this item was generated more often: flame shield (dark red shield, freq bonus 3) The RNG hath decreed that this item was generated more often: full healing (heretical, freq bonus 8) The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 6) The RNG hath decreed that this item was generated more often: identify (wedged, freq bonus 79) The RNG hath decreed that this item was always generated cursed: levitation boots (snow boots) The RNG hath decreed that this item was always generated cursed: gain energy (cloudy) The RNG hath decreed that this item was always generated cursed: Jolt Cola (illegal) The RNG hath decreed that this item was always generated cursed: platinum fire hook (beaked staff) The RNG hath decreed that this item was always generated cursed: rocket ((null)) The RNG hath decreed that this trap was always invisible: plasma trap The RNG hath decreed that this trap was generated more often: misfire trap (freq bonus 2) Next attribute increase check would have come at turn 1057 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (586) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...