Heliokopis, neutral male gnomish Wizard ----.-- |j....| |.....| |.....| |.....| |@f...+ |.....| -+-.--- [Heliokopi the Evoker] St5 Dx15 Co7 In15 Wi4 Ch6 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC8 MC3 Mov12 Xp1/0 Wt48/700 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 123 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 25 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 97% chance Scroll drop chance was reduced to 74% Wand drop chance was reduced to 94% Potion drop chance was reduced to 98% Monster death drops spawned with only 78% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 73500 Monster spawn increase reached its maximum at turn 98974 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 414492 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: blob (freq bonus 6) The monster species that spawned more often: orange stalk (freq bonus 18) The monster species that spawned more often: kamikaze faerie (freq bonus 18) The monster species that spawned more often: decayed force fungus (freq bonus 36) The monster species that spawned more often: anthrazite fungus (freq bonus 8) The monster species that spawned more often: actual phase spider (freq bonus 8) The monster species that spawned more often: sea fod (freq bonus 18) The monster species that spawned more often: ultra spider (freq bonus 32) The monster species that spawned more often: prehistoric turret (freq bonus 16) The monster species that spawned more often: corpse mage (freq bonus 18) The monster species that spawned more often: shantak (freq bonus 7) The monster species that spawned more often: topmodel (freq bonus 72) The monster species that spawned more often: hiding galltrit (freq bonus 11) The monster species that spawned more often: hungry force fungus (freq bonus 8) The monster species that spawned more often: young mercurial dragon (freq bonus 8) The monster species that spawned more often: rhydon (freq bonus 10) The monster species that spawned more often: blue bear (freq bonus 11) The monster species that spawned more often: baal cold mage (freq bonus 16) The monster species that spawned more often: zombified ape (freq bonus 28) The monster species that spawned more often: pustulent growth (freq bonus 36) The monster species that spawned more often: petty stealer permamimic (freq bonus 22) The monster species that never randomly spawned: special mushroom The monster species that never randomly spawned: voodoo fetish shaman The monster species that never randomly spawned: zephyr lord The monster species that never randomly spawned: green force fungus The monster species that never randomly spawned: fake force patch The monster species that never randomly spawned: hard boiled eggman The monster species that never randomly spawned: disintegration trove The monster species that never randomly spawned: clock colony The monster species that never randomly spawned: mummified sentai The monster species that never randomly spawned: Rock Lee The RNG hath decreed that this item was never generated: down level (silvervine) The RNG hath decreed that this item was never generated: earth (KIRJE) The RNG hath decreed that this item was never generated: lightning (rainbow) The RNG hath decreed that this item was never generated: low effect stone (gray) The RNG hath decreed that this item was never generated: anti disintegration (doorstopping) The RNG hath decreed that this item was never generated: gauntlets of slowing (ice-cold gloves) The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of fumbling (clumsy, freq bonus 16) The RNG hath decreed that this item was generated more often: crystal helm (fish bowl, freq bonus 8) The RNG hath decreed that this item was generated more often: superscrolling (terrible, freq bonus 34) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 57) The RNG hath decreed that this item was generated more often: cloak of inventorylessness (glass cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 23) The RNG hath decreed that this item was generated more often: cloak of confusion (ripped cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: spoon ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 9) The RNG hath decreed that this item was generated more often: destroy armor (destructive, freq bonus 6) The RNG hath decreed that this item was generated more often: fixing (complete, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of warmth (metal cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of waterwalking (rubber, freq bonus 5) The RNG hath decreed that this item was generated more often: trap disarming (elysium, freq bonus 15) The RNG hath decreed that this item was generated more often: scimitar (curved sword, freq bonus 10) The RNG hath decreed that this item was generated more often: inertia (nonmoving, freq bonus 5) The RNG hath decreed that this item was generated more often: amnesia (acrylic, freq bonus 2) The RNG hath decreed that this item was generated more often: deep dragon scale shield (deep dragonhide shield, freq bonus 8) The RNG hath decreed that this item was always generated cursed: restore ability (pink) The RNG hath decreed that this item was always generated cursed: worthless piece of pink glass (pink) The RNG hath decreed that this item was always generated cursed: inviso stone (gray) The RNG hath decreed that this item was always generated cursed: sack (bag) The RNG hath decreed that this item was always generated cursed: cyan dragon scale shield (cyan dragonhide shield) The RNG hath decreed that this trap was always invisible: desecration trap The RNG hath decreed that this trap was generated more often: an unknown trap (freq bonus 2) Next attribute increase check would have come at turn 576 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (164) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...