Heliokopis, neutral male gnomish Wizard -+--.-.-- |.......| |.......---- |.....@....| |......f...| ...........| |..........| |........$.| ------------ [Heliokopi the Evoker] St9 Dx10 Co13 In15 Wi7 Ch6 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt49/1200 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 27 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 19 Monsters only dropped their musable items with 64% chance Scroll drop chance was reduced to 95% Ring drop chance was reduced to 92% Wand drop chance was reduced to 59% Amulet drop chance was reduced to 65% Potion drop chance was reduced to 99% Monster death drops spawned with only 77% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21680 Monster spawn increase reached its maximum at turn 54498 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1304424 The monster class that cannot be genocided was turret The monster class that was spawned more often: mummy (freq bonus 2) The monster species that spawned more often: Iris flax (freq bonus 8) The monster species that spawned more often: will-o-the-wisp (freq bonus 52) The monster species that spawned more often: green naga hatchling (freq bonus 4) The monster species that spawned more often: iron slime (freq bonus 8) The monster species that spawned more often: undead amazon (freq bonus 4) The monster species that spawned more often: fanatic minion (freq bonus 14) The monster species that spawned more often: orc priest (freq bonus 8) The monster species that spawned more often: slime growth (freq bonus 5) The monster species that spawned more often: false stalk (freq bonus 14) The monster species that spawned more often: priest (freq bonus 12) The monster species that spawned more often: caster druid (freq bonus 5) The monster species that spawned more often: giant red mouse (freq bonus 10) The monster species that spawned more often: thorn force fungus (freq bonus 4) The monster species that spawned more often: acid ant (freq bonus 4) The monster species that spawned more often: jumping cattle (freq bonus 8) The monster species that spawned more often: spear turret (freq bonus 16) The monster species that spawned more often: prick fist (freq bonus 3) The monster species that spawned more often: haunted teapot (freq bonus 3) The monster species that spawned more often: death brigadier (freq bonus 4) The monster species that spawned more often: The Grand Lunar (freq bonus 8) The monster species that never randomly spawned: white patch The monster species that never randomly spawned: dungeon fern sprout The monster species that never randomly spawned: troll giant The monster species that never randomly spawned: cutter ogre The monster species that never randomly spawned: hedgehog The monster species that never randomly spawned: €-2 #üu&Yz8 The monster species that never randomly spawned: weeping fishing rod The monster species that never randomly spawned: clap monster The monster species that never randomly spawned: bagurom The monster species that never randomly spawned: swimmer troll The RNG hath decreed that this item was never generated: sinking (SPORKHACK ASCENSION) The RNG hath decreed that this item was never generated: cloak of displacement (piece of cloth) The RNG hath decreed that this item was never generated: katana (samurai sword) The RNG hath decreed that this item was never generated: worthless piece of pink glass (pink) The RNG hath decreed that this item was never generated: gauntlets of stealing (polnish gloves) The RNG hath decreed that this item was never generated: menu bug stone (gray) The RNG hath decreed that this item was generated more often: fixing (complete, freq bonus 17) The RNG hath decreed that this item was generated more often: bigscript stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: amber (yellowish brown, freq bonus 37) The RNG hath decreed that this item was generated more often: quiz stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: vampire blood (blood-red, freq bonus 7) The RNG hath decreed that this item was generated more often: growth (WELCOME TO ANGBAND, freq bonus 19) The RNG hath decreed that this item was generated more often: meat stick ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: lycanthropy (doggy, freq bonus 31) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 16) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 9) The RNG hath decreed that this item was generated more often: elven lance ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: helm of amnesia (crazy helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: reduce max hitpoints (noticeable, freq bonus 17) The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 6) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 7) The RNG hath decreed that this item was generated more often: objection (cinnabar, freq bonus 2) The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 6) The RNG hath decreed that this item was generated more often: boomerang ((null), freq bonus 5) The RNG hath decreed that this item was always generated cursed: amulet versus stone (lunate) The RNG hath decreed that this item was always generated cursed: ranseur (hilted polearm) The RNG hath decreed that this item was always generated cursed: amulet of quick attack (leftangular) The RNG hath decreed that this item was always generated cursed: mallet ((null)) The RNG hath decreed that this item was always generated cursed: teleport control (gold) The RNG hath decreed that this trap was always invisible: captcha trap The RNG hath decreed that this trap was generated more often: trap of no return (freq bonus 2) Next attribute increase check would have come at turn 154 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (570) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...