Heliokopis, neutral male gnomish Wizard -.------ |......| |......| ...$..f. |.....@| -------- [Heliokopi the Evoker] St9 Dx14 Co10 In12 Wi5 Ch5 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt49/1050 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 529 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 69% Ring drop chance was reduced to 98% Amulet drop chance was reduced to 51% Potion drop chance was reduced to 93% Monster death drops spawned with only 85% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35961 Monster spawn increase reached its maximum at turn 71061 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 2176284 The monster class that cannot be genocided was golem The monster class that was spawned more often: troll (freq bonus 3) The monster species that spawned more often: pile of copper coins (freq bonus 4) The monster species that spawned more often: poring (freq bonus 10) The monster species that spawned more often: sunbeam (freq bonus 16) The monster species that spawned more often: snakeman brute (freq bonus 5) The monster species that spawned more often: difficult lead golem (freq bonus 4) The monster species that spawned more often: energy mold (freq bonus 6) The monster species that spawned more often: totally bad fungus (freq bonus 8) The monster species that spawned more often: cloak mimic (freq bonus 4) The monster species that spawned more often: message demon (freq bonus 14) The monster species that spawned more often: evil fly (freq bonus 5) The monster species that spawned more often: floodwave (freq bonus 7) The monster species that spawned more often: bodak (freq bonus 8) The monster species that spawned more often: hidden barrow wight (freq bonus 18) The monster species that spawned more often: death sentry (freq bonus 5) The monster species that spawned more often: sonicbat (freq bonus 26) The monster species that spawned more often: the ultimate tank (freq bonus 8) The monster species that spawned more often: squeaking girl (freq bonus 12) The monster species that spawned more often: Deidara of Akatsuki (freq bonus 4) The monster species that spawned more often: armored bundle girl (freq bonus 16) The monster species that spawned more often: chela of ghoolab shah (freq bonus 14) The monster species that never randomly spawned: yellow icky thing The monster species that never randomly spawned: xorn wizard The monster species that never randomly spawned: moroi The monster species that never randomly spawned: anti grue The monster species that never randomly spawned: agent black mushroom The monster species that never randomly spawned: fragment grue The monster species that never randomly spawned: bulette The monster species that never randomly spawned: blast dream turret The monster species that never randomly spawned: multitentacled eel The monster species that never randomly spawned: farao mummy The RNG hath decreed that this item was never generated: welsh onion ((null)) The RNG hath decreed that this item was never generated: helm of no digestion (full helmet) The RNG hath decreed that this item was never generated: spike ((null)) The RNG hath decreed that this item was never generated: boots of fainting (cast iron boots) The RNG hath decreed that this item was never generated: yellow sweets ((null)) The RNG hath decreed that this item was never generated: bullwhip ((null)) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 24) The RNG hath decreed that this item was generated more often: cornuthaum (conical hat, freq bonus 4) The RNG hath decreed that this item was generated more often: magical paintbrush ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: T-shirt ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: high stilettos (block-heeled boots, freq bonus 3) The RNG hath decreed that this item was generated more often: magical paintbrush ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: ice box of waterproofing (cooling box, freq bonus 35) The RNG hath decreed that this item was generated more often: superscroller stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: wedged little-girl sandal ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: knout ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: field helm (yellow helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: make visible (appearing, freq bonus 3) The RNG hath decreed that this item was generated more often: lembas wafer ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 23) The RNG hath decreed that this item was generated more often: rocket ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: scourge ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: iron shoes (hard shoes, freq bonus 3) The RNG hath decreed that this item was generated more often: mining helm (round helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: worthless piece of radiant glass (radiant, freq bonus 6) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 3) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 33) The RNG hath decreed that this item was always generated cursed: emerald dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: turn undead (copper) The RNG hath decreed that this item was always generated cursed: noble's dress (armored black dress) The RNG hath decreed that this item was always generated cursed: good night (nightly) The RNG hath decreed that this item was always generated cursed: chain coif ((null)) The RNG hath decreed that this trap was always invisible: map trap The RNG hath decreed that this trap was generated more often: throwing star trap (freq bonus 1) Next attribute increase check would have come at turn 150 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (263) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 85% 300% d - create monster 4 attack 85% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...