Heliokopis, neutral male gnomish Wizard ------ |....- |.f..| ..@..| ------ [Heliokopi the Evoker] St8 Dx14 Co5 In12 Wi10 Ch3 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt48/750 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 107 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 30 Gem identification only worked 100 times out of 286 Scroll drop chance was reduced to 76% Ring drop chance was reduced to 55% Potion drop chance was reduced to 79% Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 16858 Monster spawn increase reached its maximum at turn 33517 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 86100 The monster class that cannot be genocided was snake The monster class that was spawned more often: unicorn or horse (freq bonus 1) The monster species that spawned more often: ebony grue (freq bonus 3) The monster species that spawned more often: giant horned toad (freq bonus 3) The monster species that spawned more often: giant bronze ant (freq bonus 6) The monster species that spawned more often: lichking (freq bonus 12) The monster species that spawned more often: animated beautiful funnel-heeled pump (freq bonus 7) The monster species that spawned more often: insurmountable fungus (freq bonus 5) The monster species that spawned more often: burning clan (freq bonus 4) The monster species that spawned more often: starlit sky (freq bonus 10) The monster species that spawned more often: green ogre (freq bonus 6) The monster species that spawned more often: time fungus (freq bonus 3) The monster species that spawned more often: Agrat-bat-mahlaht, Princess of Ice (freq bonus 3) The monster species that spawned more often: swearing potato (freq bonus 3) The monster species that spawned more often: bad fungus (freq bonus 4) The monster species that spawned more often: impact hound (freq bonus 6) The monster species that spawned more often: phaser warp patch (freq bonus 8) The monster species that spawned more often: arach (freq bonus 4) The monster species that spawned more often: arbitrator (freq bonus 7) The monster species that spawned more often: totally bad warp fungus (freq bonus 5) The monster species that spawned more often: psychic (freq bonus 3) The monster species that spawned more often: eerie ghost (freq bonus 6) The monster species that never randomly spawned: eleven-headed hydra The monster species that never randomly spawned: wooden spore The monster species that never randomly spawned: high mold The monster species that never randomly spawned: omochi beast The monster species that never randomly spawned: tsetse fly The monster species that never randomly spawned: cursed sword The monster species that never randomly spawned: Sir Lorimer The monster species that never randomly spawned: fire bear The monster species that never randomly spawned: silver mushroom The monster species that never randomly spawned: Kun-Kwei The monster class that always generated with extra speed: mimic The RNG hath decreed that this item was never generated: summon undead (shining) The RNG hath decreed that this item was never generated: plain cloak (homicidal cloak) The RNG hath decreed that this item was never generated: poison resistance (pearl) The RNG hath decreed that this item was never generated: helm of opposite alignment (crested helmet) The RNG hath decreed that this item was never generated: amulet of insomnia (awakening) The RNG hath decreed that this item was never generated: mecha-irazu ((null)) The RNG hath decreed that this item was generated more often: death (long, freq bonus 13) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of true sight (translucent helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy gold ball ((null), freq bonus 43) The RNG hath decreed that this item was generated more often: create victim (KESALAN PATHARAN, freq bonus 19) The RNG hath decreed that this item was generated more often: superscrolling (terrible, freq bonus 6) The RNG hath decreed that this item was generated more often: confusion (orange, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of polymorph control (transformer, freq bonus 6) The RNG hath decreed that this item was generated more often: melon ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 9) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 4) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 10) The RNG hath decreed that this item was generated more often: fortune cookie ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 16) The RNG hath decreed that this item was generated more often: levitation boots (snow boots, freq bonus 6) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: halite (white, freq bonus 21) The RNG hath decreed that this item was generated more often: two-handed sword ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 46) The RNG hath decreed that this item was always generated cursed: sinking (SPORKHACK ASCENSION) The RNG hath decreed that this item was always generated cursed: levitation boots (snow boots) The RNG hath decreed that this item was always generated cursed: filler cloak (mantle of coat) The RNG hath decreed that this item was always generated cursed: dwarvish battle-axe (beaked axe) The RNG hath decreed that this item was always generated cursed: baseball bat ((null)) The RNG hath decreed that this trap was always invisible: respawn trap The RNG hath decreed that this trap was generated more often: fumbling trap (freq bonus 1) Next attribute increase check would have come at turn 802 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (486) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...