Heliokopis, neutral male gnomish Wizard ----+- |....| ...... |.@..| |..f.- ------ [Heliokopi the Evoker] St7 Dx9 Co9 In13 Wi8 Ch5 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt48/900 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 28 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 16 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 146 Scroll drop chance was reduced to 88% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 90% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 91% of the time only Monster death drops spawned with only 96% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27985 Monster spawn increase reached its maximum at turn 150365 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 739968 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: rodent (freq bonus 2) The monster color that was spawned more often: bright cyan (freq bonus 1) The monster species that spawned more often: hole patch (freq bonus 8) The monster species that spawned more often: cursed warp fungus (freq bonus 10) The monster species that spawned more often: Anastasia the Sweet Blonde (freq bonus 6) The monster species that spawned more often: rogue scout (freq bonus 4) The monster species that spawned more often: sepia force patch (freq bonus 6) The monster species that spawned more often: failure clock (freq bonus 4) The monster species that spawned more often: half-dragon zombie (freq bonus 3) The monster species that spawned more often: quantum smasher (freq bonus 12) The monster species that spawned more often: alligator snapping turtle (freq bonus 6) The monster species that spawned more often: sepia patch (freq bonus 20) The monster species that spawned more often: bloodshot eye (freq bonus 3) The monster species that spawned more often: fried chicken (freq bonus 6) The monster species that spawned more often: lower ufo part (freq bonus 6) The monster species that spawned more often: pa bil sag (freq bonus 8) The monster species that spawned more often: running cobra (freq bonus 5) The monster species that spawned more often: werenymph (freq bonus 6) The monster species that spawned more often: dragonkin broodmaster (freq bonus 4) The monster species that spawned more often: goblin guide (freq bonus 6) The monster species that spawned more often: migest troll (freq bonus 3) The monster species that spawned more often: hole growth (freq bonus 14) The monster species that never randomly spawned: healing spore The monster species that never randomly spawned: shy asian girl The monster species that never randomly spawned: yellow force patch The monster species that never randomly spawned: big ring trove The monster species that never randomly spawned: hiding rubber The monster species that never randomly spawned: COM-TO-COM 3 The monster species that never randomly spawned: giant koala The monster species that never randomly spawned: topmodel The monster species that never randomly spawned: yellow hulk The monster species that never randomly spawned: bright white force fungus The RNG hath decreed that this item was never generated: low boots (walking shoes) The RNG hath decreed that this item was never generated: stone dragon scale mail ((null)) The RNG hath decreed that this item was never generated: needle ((null)) The RNG hath decreed that this item was never generated: polymorph (silver) The RNG hath decreed that this item was never generated: orcish dagger (crude dagger) The RNG hath decreed that this item was never generated: boots of acid resistance (buckled boots) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 34) The RNG hath decreed that this item was generated more often: RapiRapi ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 6) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 10) The RNG hath decreed that this item was generated more often: elven boots (mud boots, freq bonus 73) The RNG hath decreed that this item was generated more often: diamond dragon scale shield (diamond dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 15) The RNG hath decreed that this item was generated more often: stun self (trembling, freq bonus 30) The RNG hath decreed that this item was generated more often: clove of garlic ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: fear resistance (branching, freq bonus 6) The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 7) The RNG hath decreed that this item was generated more often: kitchen apron (apron, freq bonus 2) The RNG hath decreed that this item was generated more often: muting helm (covered helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: nether beam (crashbug, freq bonus 100) The RNG hath decreed that this item was generated more often: mutation (bristly, freq bonus 10) The RNG hath decreed that this item was generated more often: oil (murky, freq bonus 14) The RNG hath decreed that this item was generated more often: bugle ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: dropcurse stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: tin whistle (whistle, freq bonus 6) The RNG hath decreed that this item was generated more often: object detection (smoky, freq bonus 8) The RNG hath decreed that this item was always generated cursed: confusing gloves (warped gloves) The RNG hath decreed that this item was always generated cursed: scythe ((null)) The RNG hath decreed that this item was always generated cursed: mind shielding (oblivion) The RNG hath decreed that this item was always generated cursed: elementalism (4OFAE OF9 SCC9) The RNG hath decreed that this item was always generated cursed: relocation (FUCK THE NOTELEPORT RULES) The RNG hath decreed that this trap was always invisible: map trap The RNG hath decreed that this trap was generated more often: air trap (freq bonus 2) Next attribute increase check would have come at turn 247 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (166) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 70% 300% d - create monster 4 attack 70% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...