Heliokopis, neutral male gnomish Wizard ----- - |.@..k| |.f$..+ |.....| ----.-- [Heliokopi the Evoker] St7 Dx10 Co13 In14 Wi7 Ch13 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC4 MC3 Mov12 Xp1/0 Wt48/1100 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 176 Monsters only dropped their musable items with 39% chance Scroll drop chance was reduced to 90% Amulet drop chance was reduced to 50% Potion drop chance was reduced to 76% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 37110 Monster spawn increase reached its maximum at turn 80553 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 3612700 The monster class that cannot be genocided was ghost The monster class that was spawned more often: dragon (freq bonus 1) The monster species that spawned more often: stone-warhorse (freq bonus 3) The monster species that spawned more often: devious girl (freq bonus 3) The monster species that spawned more often: homing thunder caller (freq bonus 2) The monster species that spawned more often: old yellow dragon (freq bonus 8) The monster species that spawned more often: pyrolisk (freq bonus 3) The monster species that spawned more often: Edriel (freq bonus 5) The monster species that spawned more often: controlled trove (freq bonus 8) The monster species that spawned more often: scimitarfish (freq bonus 10) The monster species that spawned more often: heavy weapon dude (freq bonus 6) The monster species that spawned more often: volt turret (freq bonus 16) The monster species that spawned more often: acidic fungus (freq bonus 16) The monster species that spawned more often: random cockatrice (freq bonus 3) The monster species that spawned more often: rubber golem (freq bonus 6) The monster species that spawned more often: flatface (freq bonus 6) The monster species that spawned more often: electric giant (freq bonus 4) The monster species that spawned more often: Yamatanoorochi (freq bonus 7) The monster species that spawned more often: Karin (freq bonus 4) The monster species that spawned more often: illusion weaver (freq bonus 4) The monster species that spawned more often: agent black growth (freq bonus 8) The monster species that spawned more often: puzzling vortex (freq bonus 4) The monster species that never randomly spawned: Vorlon God-Emperor The monster species that never randomly spawned: noxious fungus The monster species that never randomly spawned: totally bad force patch The monster species that never randomly spawned: Selinger The monster species that never randomly spawned: Sarina The monster species that never randomly spawned: fire eel The monster species that never randomly spawned: tinker gnome The monster species that never randomly spawned: claustrophobia vortex The monster species that never randomly spawned: acidic mushroom The monster species that never randomly spawned: mecha leo The RNG hath decreed that this item was never generated: cure blindness (yellow) The RNG hath decreed that this item was never generated: status stone (gray) The RNG hath decreed that this item was never generated: leather drum (drum) The RNG hath decreed that this item was never generated: vampire blood (blood-red) The RNG hath decreed that this item was never generated: superscrolling (terrible) The RNG hath decreed that this item was never generated: loadstone (gray) The RNG hath decreed that this item was generated more often: helm of hunger (winged helmet, freq bonus 27) The RNG hath decreed that this item was generated more often: punishment (edgy, freq bonus 21) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 6) The RNG hath decreed that this item was generated more often: apple ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: conundrum nunchiaku ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 23) The RNG hath decreed that this item was generated more often: regeneration (moonstone, freq bonus 4) The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 2) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 75) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: command undead (dark, freq bonus 6) The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 4) The RNG hath decreed that this item was generated more often: banded mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: platinum dragon scale shield (platinum dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: pasta ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: dark elven short sword (black runed short sword, freq bonus 9) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 65) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 37) The RNG hath decreed that this item was always generated cursed: scalpel ((null)) The RNG hath decreed that this item was always generated cursed: finger (old) The RNG hath decreed that this item was always generated cursed: fire resistance (iron) The RNG hath decreed that this item was always generated cursed: digging (iron) The RNG hath decreed that this item was always generated cursed: tail spikes (splash of venom) The RNG hath decreed that this trap was always invisible: crap trap The RNG hath decreed that this trap was generated more often: spell loss trap (freq bonus 2) Next attribute increase check would have come at turn 787 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (154) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...