Heliokopis, neutral male gnomish Wizard --------- |...B...-- |........| |........| |......@# | #...f.# ....... --------- [Heliokopi the Evoker] St7 Dx14 Co11 In11 Wi11 Ch6 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt48/1000 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Unknown command ' '. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 23 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 21 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 92% chance Scroll drop chance was reduced to 71% Ring drop chance was reduced to 93% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 65% Potion drop chance was reduced to 43% Concealing monsters were spawned underneath items 97% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19485 Monster spawn increase reached its maximum at turn 48294 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 797340 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: arachnid or centipede (freq bonus 2) The monster species that spawned more often: flying smasher (freq bonus 13) The monster species that spawned more often: full trapper (freq bonus 6) The monster species that spawned more often: high gnome lord (freq bonus 12) The monster species that spawned more often: radiant fungus (freq bonus 4) The monster species that spawned more often: void warp patch (freq bonus 8) The monster species that spawned more often: gigant anteater (freq bonus 4) The monster species that spawned more often: gnome priest (freq bonus 12) The monster species that spawned more often: The Hugging Topmodel (freq bonus 6) The monster species that spawned more often: wild mumak (freq bonus 6) The monster species that spawned more often: tundra bear cub (freq bonus 6) The monster species that spawned more often: silver devil (freq bonus 8) The monster species that spawned more often: clay stalk (freq bonus 4) The monster species that spawned more often: tourist (freq bonus 72) The monster species that spawned more often: Nicole's lovely sneaker (freq bonus 8) The monster species that spawned more often: Kasidori (freq bonus 3) The monster species that spawned more often: green sentai (freq bonus 4) The monster species that spawned more often: undead nymph (freq bonus 14) The monster species that spawned more often: radioactive gnoll (freq bonus 3) The monster species that spawned more often: hairy spore (freq bonus 6) The monster species that spawned more often: ice colony (freq bonus 5) The monster species that never randomly spawned: mummified cat The monster species that never randomly spawned: weresoldierant The monster species that never randomly spawned: sentry turret The monster species that never randomly spawned: priest of Ghaunadaur The monster species that never randomly spawned: giant green dragonfly The monster species that never randomly spawned: spore colony The monster species that never randomly spawned: volt warp patch The monster species that never randomly spawned: salamander The monster species that never randomly spawned: psych orb The monster species that never randomly spawned: shotgun terror The RNG hath decreed that this item was never generated: maid dress (little black dress) The RNG hath decreed that this item was never generated: yellow spell cloak (petrified cloak) The RNG hath decreed that this item was never generated: intrinsic loss (hardened) The RNG hath decreed that this item was never generated: coffee (laurel) The RNG hath decreed that this item was never generated: expensive camera ((null)) The RNG hath decreed that this item was never generated: botox resist (leafy) The RNG hath decreed that this item was generated more often: mercurial dragon scale mail ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: nether beam (crashbug, freq bonus 7) The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: teleport away (gold, freq bonus 12) The RNG hath decreed that this item was generated more often: speed monster (brass, freq bonus 27) The RNG hath decreed that this item was generated more often: dark elven mithril-coat ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 45) The RNG hath decreed that this item was generated more often: unicorn horn ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: hostage chain ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 40) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: fluorite (violet, freq bonus 7) The RNG hath decreed that this item was generated more often: copper dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 7) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 3) The RNG hath decreed that this item was generated more often: respawn stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: axe ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 8) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 3) The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 7) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 1) The RNG hath decreed that this item was always generated cursed: cloak of invisibility (opera cloak) The RNG hath decreed that this item was always generated cursed: touchstone (gray) The RNG hath decreed that this item was always generated cursed: heavy status cloak (phantom cloak) The RNG hath decreed that this item was always generated cursed: wooden stake ((null)) The RNG hath decreed that this item was always generated cursed: cloak of spray (brown burnoose) The RNG hath decreed that this trap was always invisible: memory trap The RNG hath decreed that this trap was generated more often: acidpool (freq bonus 2) Next attribute increase check would have come at turn 391 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (729) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...