Heliokopis, neutral male gnomish Wizard -------- ........ |.....@| +....f.| |......| |......| |......| -------- [Heliokopi the Evoker] St6 Dx8 Co9 In21 Wi7 Ch10 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt48/850 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 198 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 95% chance Ring drop chance was reduced to 55% Concealing monsters were spawned underneath items 71% of the time only Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 10523 Monster spawn increase reached its maximum at turn 59546 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 102654 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: human or elf (freq bonus 2) The monster species that spawned more often: tree mold (freq bonus 14) The monster species that spawned more often: slime granny (freq bonus 6) The monster species that spawned more often: blue-green spore (freq bonus 6) The monster species that spawned more often: stone mold (freq bonus 4) The monster species that spawned more often: bronze dragon (freq bonus 6) The monster species that spawned more often: silver warp patch (freq bonus 8) The monster species that spawned more often: knapsack goat (freq bonus 3) The monster species that spawned more often: full trapper (freq bonus 10) The monster species that spawned more often: black growth (freq bonus 8) The monster species that spawned more often: hell bovine (freq bonus 4) The monster species that spawned more often: nasty warp patch (freq bonus 5) The monster species that spawned more often: serrated archer (freq bonus 7) The monster species that spawned more often: gray fungus (freq bonus 3) The monster species that spawned more often: agent black colony (freq bonus 12) The monster species that spawned more often: sickness trove (freq bonus 4) The monster species that spawned more often: quylthulg (freq bonus 6) The monster species that spawned more often: assassin (freq bonus 8) The monster species that spawned more often: epidote spore (freq bonus 8) The monster species that spawned more often: gnoll ghoul (freq bonus 8) The monster species that spawned more often: porter mimic (freq bonus 10) The monster species that never randomly spawned: striped spider The monster species that never randomly spawned: greater ice elemental The monster species that never randomly spawned: shaped warp fungus The monster species that never randomly spawned: club racquet The monster species that never randomly spawned: gorgon The monster species that never randomly spawned: undead altmer The monster species that never randomly spawned: giant sapphire frog The monster species that never randomly spawned: bear clan mage The monster species that never randomly spawned: teamkiller The monster species that never randomly spawned: gnosis sephirah The RNG hath decreed that this item was never generated: red double lightsaber (double lightsaber) The RNG hath decreed that this item was never generated: golden dragon scale mail ((null)) The RNG hath decreed that this item was never generated: uninformation stone (gray) The RNG hath decreed that this item was never generated: displacement (transparent) The RNG hath decreed that this item was never generated: futon swatter ((null)) The RNG hath decreed that this item was never generated: opal (white) The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 12) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: elven leather helm (leather hat, freq bonus 6) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: iron shoes (hard shoes, freq bonus 8) The RNG hath decreed that this item was generated more often: crossbow ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 7) The RNG hath decreed that this item was generated more often: status stone (gray, freq bonus 29) The RNG hath decreed that this item was generated more often: stoning (CURSED TIN OF COCKATRICE MEAT, freq bonus 25) The RNG hath decreed that this item was generated more often: laser beam ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: amethyst (violet, freq bonus 14) The RNG hath decreed that this item was generated more often: impossibly heavy elysium ball ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: chest of holding (wooden container, freq bonus 6) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 2) The RNG hath decreed that this item was generated more often: boots of freedom (fleecy boots, freq bonus 5) The RNG hath decreed that this item was generated more often: chest of holding (wooden container, freq bonus 9) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 14) The RNG hath decreed that this item was generated more often: night vision (blueberry, freq bonus 17) The RNG hath decreed that this item was generated more often: anti-curse boots (winter stilettos, freq bonus 5) The RNG hath decreed that this item was generated more often: bec de corbin (beaked polearm, freq bonus 15) The RNG hath decreed that this item was always generated cursed: misfire (vajra orb) The RNG hath decreed that this item was always generated cursed: shotgun ((null)) The RNG hath decreed that this item was always generated cursed: sentient high-heeled shoes (irregular boots) The RNG hath decreed that this item was always generated cursed: extreme power (turquoise) The RNG hath decreed that this item was always generated cursed: ESP (muddy) The RNG hath decreed that this trap was always invisible: antilevel trap The RNG hath decreed that this trap was generated more often: menu trap (freq bonus 4) Next attribute increase check would have come at turn 187 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (646) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...