Heliokopis, neutral male gnomish Wizard -------#- .....$f.| |......@| |.......| |.......| -------+- [Heliokopi the Evoker] St10 Dx7 Co18 In16 Wi11 Ch7 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC10 MC3 Mov12 Xp1/0 Wt49/1500 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 385 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 20 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 15 Concealing monsters were spawned underneath items 87% of the time only Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 65251 Monster spawn increase reached its maximum at turn 85725 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1116400 The monster class that cannot be genocided was light The monster class that was spawned more often: nymph (freq bonus 6) The monster species that spawned more often: flying piranha (freq bonus 18) The monster species that spawned more often: leveling trove (freq bonus 16) The monster species that spawned more often: snail (freq bonus 8) The monster species that spawned more often: Marian's persian boot (freq bonus 10) The monster species that spawned more often: fell beast (freq bonus 14) The monster species that spawned more often: May-Britt's fluffy sandal (freq bonus 9) The monster species that spawned more often: Officer Kaptain (freq bonus 14) The monster species that spawned more often: plain dragon (freq bonus 7) The monster species that spawned more often: manic-depressive turret (freq bonus 8) The monster species that spawned more often: Sarah's soft sneaker (freq bonus 8) The monster species that spawned more often: fire vampire (freq bonus 7) The monster species that spawned more often: cheating minotaur (freq bonus 16) The monster species that spawned more often: shadow creature of Fiona (freq bonus 7) The monster species that spawned more often: wood elf priest (freq bonus 9) The monster species that spawned more often: Rocket Science PhD (freq bonus 8) The monster species that spawned more often: beartrapper (freq bonus 16) The monster species that spawned more often: crashing ufo part (freq bonus 16) The monster species that spawned more often: black bear (freq bonus 18) The monster species that spawned more often: ong sephirah (freq bonus 16) The monster species that spawned more often: sticky mushroom (freq bonus 9) The monster species that never randomly spawned: evil orange The monster species that never randomly spawned: Colonel B. Astard The monster species that never randomly spawned: orange warp fungus The monster species that never randomly spawned: petty chill The monster species that never randomly spawned: lightning monster The monster species that never randomly spawned: red jelly The monster species that never randomly spawned: hungry growth The monster species that never randomly spawned: howler monkey The monster species that never randomly spawned: necro archer The monster species that never randomly spawned: furious colony The RNG hath decreed that this item was never generated: boots of fainting (cast iron boots) The RNG hath decreed that this item was never generated: memory (turquoise) The RNG hath decreed that this item was never generated: spiked club ((null)) The RNG hath decreed that this item was never generated: detect armor enchantment (armored) The RNG hath decreed that this item was never generated: trap disarming (elysium) The RNG hath decreed that this item was never generated: disintegration beam (bursting) The RNG hath decreed that this item was generated more often: heavy blaster bolt ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 34) The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: droven dagger (obsidian dagger, freq bonus 17) The RNG hath decreed that this item was generated more often: partisan (vulgar polearm, freq bonus 20) The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: Ayanami wrapping ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: speedbug stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: obsidian (black, freq bonus 8) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 18) The RNG hath decreed that this item was generated more often: amber (yellowish brown, freq bonus 4) The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: coffee (laurel, freq bonus 3) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 10) The RNG hath decreed that this item was generated more often: stethoscope ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: golden arrow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: crystal plate mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: knout ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: fast metabolism (drained, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of starvation (guzzle helmet, freq bonus 3) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 1) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 55) The RNG hath decreed that this item was always generated cursed: infravision (zinc) The RNG hath decreed that this item was always generated cursed: stygian pike ((null)) The RNG hath decreed that this item was always generated cursed: wonder helmet (weeping helmet) The RNG hath decreed that this item was always generated cursed: iron shoes (hard shoes) The RNG hath decreed that this item was always generated cursed: random enchantment (GODFATHER OF ALL ROGUELIKES) The RNG hath decreed that this trap was always invisible: disenchantment trap The RNG hath decreed that this trap was generated more often: glyph number seven (freq bonus 2) Next attribute increase check would have come at turn 1836 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (343) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...