Heliokopis, neutral male gnomish Wizard ---------- |........| ......@..| |....f...| |......$.| -.-------- [Heliokopi the Evoker] St8 Dx10 Co10 In11 Wi5 Ch5 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt49/1000 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 158 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 12 Armor identification only worked 15 times out of 34 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 111 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 87% chance Scroll drop chance was reduced to 83% Ring drop chance was reduced to 53% Wand drop chance was reduced to 76% Concealing monsters were spawned underneath items 73% of the time only Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 39285 Monster spawn increase reached its maximum at turn 58932 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1008480 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: ghost (freq bonus 1) The monster species that spawned more often: white louse (freq bonus 3) The monster species that spawned more often: water wolf (freq bonus 3) The monster species that spawned more often: orange dragon (freq bonus 7) The monster species that spawned more often: mechicken (freq bonus 24) The monster species that spawned more often: dream warp fungus (freq bonus 4) The monster species that spawned more often: antimagic warp fungus (freq bonus 8) The monster species that spawned more often: rainbow eye (freq bonus 2) The monster species that spawned more often: three-headed snake (freq bonus 12) The monster species that spawned more often: bright white fungus (freq bonus 2) The monster species that spawned more often: wing baddie (freq bonus 4) The monster species that spawned more often: troll chieftain (freq bonus 8) The monster species that spawned more often: iron draconian (freq bonus 18) The monster species that spawned more often: multi-hued naga (freq bonus 3) The monster species that spawned more often: vanishing point (freq bonus 10) The monster species that spawned more often: maggoty moss (freq bonus 6) The monster species that spawned more often: covetous Mordor orc (freq bonus 6) The monster species that spawned more often: steel beetle (freq bonus 4) The monster species that spawned more often: magic colony (freq bonus 3) The monster species that spawned more often: thirteen-headed hydra (freq bonus 3) The monster species that spawned more often: long worm (freq bonus 28) The monster species that never randomly spawned: what is this The monster species that never randomly spawned: black death The monster species that never randomly spawned: spherical light The monster species that never randomly spawned: thorn force patch The monster species that never randomly spawned: petrolich The monster species that never randomly spawned: petty black panther The monster species that never randomly spawned: evasive vorpal jabberwock The monster species that never randomly spawned: sadistic prostitute The monster species that never randomly spawned: nasty warp fungus The monster species that never randomly spawned: dark elven priest The RNG hath decreed that this item was never generated: rose whip ((null)) The RNG hath decreed that this item was never generated: tin whistle (whistle) The RNG hath decreed that this item was never generated: stoning (petrified) The RNG hath decreed that this item was never generated: earth (KIRJE) The RNG hath decreed that this item was never generated: mutation (fleecy) The RNG hath decreed that this item was never generated: bota mochi ((null)) The RNG hath decreed that this item was generated more often: level stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: sailor blouse ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 14) The RNG hath decreed that this item was generated more often: detect unseen (violet, freq bonus 18) The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 4) The RNG hath decreed that this item was generated more often: bill-guisarme (hooked polearm, freq bonus 17) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 29) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 20) The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cornuthaum (conical hat, freq bonus 10) The RNG hath decreed that this item was generated more often: boat oar ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: free hand bug stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: numbness (flowing, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of magic resistance (rare, freq bonus 7) The RNG hath decreed that this item was generated more often: Ultimate Tsuyoshi Special (camo, freq bonus 5) The RNG hath decreed that this item was generated more often: heretic cloak (godless cloak, freq bonus 6) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 41) The RNG hath decreed that this item was always generated cursed: wakame ((null)) The RNG hath decreed that this item was always generated cursed: otama ((null)) The RNG hath decreed that this item was always generated cursed: starvation (underestimated) The RNG hath decreed that this item was always generated cursed: polymorph (golden) The RNG hath decreed that this item was always generated cursed: clone monster (radiating) The RNG hath decreed that this trap was always invisible: sin trap The RNG hath decreed that this trap was generated more often: magic trap (freq bonus 7) Next attribute increase check would have come at turn 2728 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (488) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...