Heliokopis, neutral male gnomish Wizard ----.-----+--- |........rr..| ......[@*....| |......f.....| -------------- [Heliokopi the Evoker] St6 Dx6 Co13 In15 Wi14 Ch9 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC10 MC3 Mov12 Xp1/0 Wt50/1050 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 348 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 85% Ring drop chance was reduced to 51% Wand drop chance was reduced to 68% Amulet drop chance was reduced to 65% Potion drop chance was reduced to 89% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17102 Monster spawn increase reached its maximum at turn 72122 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 427341 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: trapper or lurker above (freq bonus 1) The monster species that spawned more often: kung-fu girl (freq bonus 4) The monster species that spawned more often: translucent mushroom (freq bonus 2) The monster species that spawned more often: drug dealer (freq bonus 3) The monster species that spawned more often: unreal fungus (freq bonus 8) The monster species that spawned more often: division jedi (freq bonus 6) The monster species that spawned more often: poison mage (freq bonus 8) The monster species that spawned more often: Conny's combat boot (freq bonus 4) The monster species that spawned more often: undead zookeeper (freq bonus 3) The monster species that spawned more often: hru (freq bonus 6) The monster species that spawned more often: quark (freq bonus 3) The monster species that spawned more often: karmic mushroom (freq bonus 4) The monster species that spawned more often: mind mushroom (freq bonus 3) The monster species that spawned more often: unbeliever (freq bonus 3) The monster species that spawned more often: baby lindworm (freq bonus 4) The monster species that spawned more often: Yasaman's lady pump (freq bonus 2) The monster species that spawned more often: eye of chaos (freq bonus 8) The monster species that spawned more often: chibi ninja (freq bonus 3) The monster species that spawned more often: black piercer (freq bonus 6) The monster species that spawned more often: slow force patch (freq bonus 14) The monster species that spawned more often: alien slug (freq bonus 14) The monster species that never randomly spawned: eldritch rubber The monster species that never randomly spawned: Nyogtha, the Thing that Should not Be The monster species that never randomly spawned: trocopotaca The monster species that never randomly spawned: old red dragon The monster species that never randomly spawned: desert kobold The monster species that never randomly spawned: giant koala The monster species that never randomly spawned: mirror monster The monster species that never randomly spawned: roller coaster The monster species that never randomly spawned: sabre-tooth tiger The monster species that never randomly spawned: soft woman The RNG hath decreed that this item was never generated: lump of royal jelly ((null)) The RNG hath decreed that this item was never generated: bow ((null)) The RNG hath decreed that this item was never generated: warping (zone-specific) The RNG hath decreed that this item was never generated: restore ability (light brown) The RNG hath decreed that this item was never generated: flying (winged) The RNG hath decreed that this item was never generated: polymorph (ivory) The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of leech (hard metal, freq bonus 6) The RNG hath decreed that this item was generated more often: endure heat (spotted, freq bonus 56) The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 16) The RNG hath decreed that this item was generated more often: worthless piece of cyan glass (cyan, freq bonus 29) The RNG hath decreed that this item was generated more often: jumping boots (hiking boots, freq bonus 34) The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 40) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 13) The RNG hath decreed that this item was generated more often: summon undead (shining, freq bonus 61) The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 4) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: quiz stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 8) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: sandwich ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: stun monster (octarine, freq bonus 10) The RNG hath decreed that this item was generated more often: cotton ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 11) The RNG hath decreed that this item was generated more often: protection from shape changers (shiny, freq bonus 8) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 90) The RNG hath decreed that this item was always generated cursed: fire hook (beaked staff) The RNG hath decreed that this item was always generated cursed: glaive (single-edged polearm) The RNG hath decreed that this item was always generated cursed: necklace (conical) The RNG hath decreed that this item was always generated cursed: consort's suit (loud foppish suit) The RNG hath decreed that this item was always generated cursed: shield ((null)) The RNG hath decreed that this trap was always invisible: animation trap The RNG hath decreed that this trap was generated more often: heel trap (freq bonus 4) Next attribute increase check would have come at turn 269 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (223) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...