Heliokopis, neutral male gnomish Wizard ------- .f....| |@..... |%.!..| ------- [Heliokopi the Evoker] St4 Dx15 Co17 In16 Wi7 Ch8 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC8 MC3 Mov12 Xp1/0 Wt49/1150 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 226 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 12 Gem identification only worked 100 times out of 139 Monsters only dropped their musable items with 88% chance Scroll drop chance was reduced to 85% Amulet drop chance was reduced to 90% Potion drop chance was reduced to 85% Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18480 Monster spawn increase reached its maximum at turn 42076 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 474435 The monster class that cannot be genocided was xorn The monster class that was spawned more often: rub monster (freq bonus 2) The monster species that spawned more often: real aether hound (freq bonus 16) The monster species that spawned more often: sepia stalk (freq bonus 8) The monster species that spawned more often: giant tan bat (freq bonus 8) The monster species that spawned more often: migest troll (freq bonus 15) The monster species that spawned more often: castigant (freq bonus 6) The monster species that spawned more often: dark ranger (freq bonus 4) The monster species that spawned more often: giga wraith (freq bonus 6) The monster species that spawned more often: Lilly's fleecy combat boot (freq bonus 4) The monster species that spawned more often: petty giant tarantula (freq bonus 8) The monster species that spawned more often: guts golem (freq bonus 4) The monster species that spawned more often: skeleton archer (freq bonus 3) The monster species that spawned more often: fire devil (freq bonus 6) The monster species that spawned more often: adult leviathan (freq bonus 18) The monster species that spawned more often: teacher (freq bonus 3) The monster species that spawned more often: groper (freq bonus 4) The monster species that spawned more often: Minamoto Yoshitsune (freq bonus 8) The monster species that spawned more often: obour (freq bonus 16) The monster species that spawned more often: plague bat (freq bonus 10) The monster species that spawned more often: group gnome lord (freq bonus 8) The monster species that spawned more often: nexus chicken (freq bonus 6) The monster species that never randomly spawned: Wolf-Man packleader The monster species that never randomly spawned: Fuma Monou, Dragon of Earth The monster species that never randomly spawned: multi-hued colony The monster species that never randomly spawned: decayed growth The monster species that never randomly spawned: ruby growth The monster species that never randomly spawned: void force patch The monster species that never randomly spawned: nasty growth The monster species that never randomly spawned: werebat The monster species that never randomly spawned: dwarven wizard The monster species that never randomly spawned: Gerrit The monster class that always generated with extra speed: snake The RNG hath decreed that this item was never generated: otama ((null)) The RNG hath decreed that this item was never generated: pistol ((null)) The RNG hath decreed that this item was never generated: mare trident ((null)) The RNG hath decreed that this item was never generated: amulet of weak magic (weaksauce) The RNG hath decreed that this item was never generated: group summoning (I R TEH UBER PWNZ0R) The RNG hath decreed that this item was never generated: crystal sword ((null)) The RNG hath decreed that this item was generated more often: curse items (accursed, freq bonus 8) The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 15) The RNG hath decreed that this item was generated more often: amnesia stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 13) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 7) The RNG hath decreed that this item was generated more often: flack helmet (green bowel, freq bonus 40) The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 8) The RNG hath decreed that this item was generated more often: frost (JUGEMJUGEMGOGOUNO, freq bonus 60) The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 10) The RNG hath decreed that this item was generated more often: dig (parchment, freq bonus 7) The RNG hath decreed that this item was generated more often: chainwhip ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: purple dragon scale shield (purple dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 10) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 8) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: nurse cap ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: vampire blood (blood-red, freq bonus 4) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 98) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 59) The RNG hath decreed that this item was always generated cursed: sickness (fizzy) The RNG hath decreed that this item was always generated cursed: gain health (iridescent) The RNG hath decreed that this item was always generated cursed: lenses ((null)) The RNG hath decreed that this item was always generated cursed: runed rod (rod) The RNG hath decreed that this item was always generated cursed: dark elven mithril-coat ((null)) The RNG hath decreed that this trap was always invisible: yellow spell trap The RNG hath decreed that this trap was generated more often: shaft (freq bonus 2) Next attribute increase check would have come at turn 718 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (300) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - create monster 4 attack 19% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...