Heliokopis, neutral male gnomish Wizard ---------- |........+ ..f......| |..@.....| .........| ---------- [Heliokopi the Evoker] St8 Dx11 Co15 In15 Wi11 Ch6 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt49/1250 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 183 Monsters only dropped their musable items with 54% chance Scroll drop chance was reduced to 78% Ring drop chance was reduced to 88% Wand drop chance was reduced to 75% Amulet drop chance was reduced to 88% Potion drop chance was reduced to 97% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31214 Monster spawn increase reached its maximum at turn 75543 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 905170 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: human or elf (freq bonus 2) The monster species that spawned more often: iron draconian (freq bonus 8) The monster species that spawned more often: Cthulhu (freq bonus 3) The monster species that spawned more often: weremindflayer (freq bonus 4) The monster species that spawned more often: anthrazite stalk (freq bonus 6) The monster species that spawned more often: spectral hunter (freq bonus 6) The monster species that spawned more often: armed snake (freq bonus 8) The monster species that spawned more often: istar (freq bonus 10) The monster species that spawned more often: insane red jack (freq bonus 7) The monster species that spawned more often: grandmaster newt (freq bonus 36) The monster species that spawned more often: pisaca (freq bonus 4) The monster species that spawned more often: jaguar man (freq bonus 10) The monster species that spawned more often: eight of spades (freq bonus 3) The monster species that spawned more often: ghostly bat (freq bonus 6) The monster species that spawned more often: premonition (freq bonus 9) The monster species that spawned more often: fearful trove (freq bonus 12) The monster species that spawned more often: staring eye (freq bonus 12) The monster species that spawned more often: desert wing (freq bonus 5) The monster species that spawned more often: Xixot (freq bonus 3) The monster species that spawned more often: Vitali the Grandmaster Vampire (freq bonus 36) The monster species that spawned more often: adult golden dragon (freq bonus 9) The monster species that never randomly spawned: selenite elite guard The monster species that never randomly spawned: jelly bee The monster species that never randomly spawned: feature The monster species that never randomly spawned: mean chthonian The monster species that never randomly spawned: advocate The monster species that never randomly spawned: mean patch The monster species that never randomly spawned: glowing warp patch The monster species that never randomly spawned: shard mushroom The monster species that never randomly spawned: Yamata no Orochi The monster species that never randomly spawned: cock The RNG hath decreed that this item was never generated: cone of cold (dog eared) The RNG hath decreed that this item was never generated: god-o-meter (highly-complicated electronic device) The RNG hath decreed that this item was never generated: heavy attack (grindstone) The RNG hath decreed that this item was never generated: flame shield (dark red shield) The RNG hath decreed that this item was never generated: jumping boots (hiking boots) The RNG hath decreed that this item was never generated: amulet of D-type equipment (strange) The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 6) The RNG hath decreed that this item was generated more often: uninformation stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: curse (color changing, freq bonus 35) The RNG hath decreed that this item was generated more often: nonintrinsical stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of restful sleep (triangular, freq bonus 6) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 18) The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 18) The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 22) The RNG hath decreed that this item was generated more often: meat stick ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: time shift (green eyed, freq bonus 12) The RNG hath decreed that this item was generated more often: ice box of holding (cooling box, freq bonus 3) The RNG hath decreed that this item was generated more often: droven bow (spider-legged bow, freq bonus 57) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: baseball bat ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: sentou ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: rubber hose ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: spetum (forked polearm, freq bonus 4) The RNG hath decreed that this item was generated more often: cardboard fan ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: impossibly heavy mineral ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: ward (UNPLAYABLE BINDER ROLE, freq bonus 4) The RNG hath decreed that this item was always generated cursed: dragon horned headpiece (headpiece) The RNG hath decreed that this item was always generated cursed: Pan Galactic Gargle Blaster (radiating) The RNG hath decreed that this item was always generated cursed: poison blast (tattered) The RNG hath decreed that this item was always generated cursed: crystal ball (glass orb) The RNG hath decreed that this item was always generated cursed: shit stone (gray) The RNG hath decreed that this trap was always invisible: locking trap The RNG hath decreed that this trap was generated more often: numbness trap (freq bonus 3) Next attribute increase check would have come at turn 272 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (336) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...