Heliokopis, neutral male gnomish Wizard ------+- - |.@...$..| |.f......| |......... ---------- [Heliokopi the Evoker] St5 Dx11 Co8 In16 Wi7 Ch7 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt48/750 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 237 Ring identification only worked 4 times out of 14 Monsters only dropped their musable items with 88% chance Scroll drop chance was reduced to 76% Ring drop chance was reduced to 96% Wand drop chance was reduced to 76% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 92% of the time only Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 37100 Monster spawn increase reached its maximum at turn 59612 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1417803 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: xorn (freq bonus 1) The monster species that spawned more often: Kerstin's lovely combat boot (freq bonus 5) The monster species that spawned more often: killer whale (freq bonus 4) The monster species that spawned more often: gorgon beetle (freq bonus 4) The monster species that spawned more often: clairvoyant (freq bonus 4) The monster species that spawned more often: giant speckled tree frog (freq bonus 4) The monster species that spawned more often: gun cat (freq bonus 5) The monster species that spawned more often: ice lady (freq bonus 3) The monster species that spawned more often: secretary (freq bonus 4) The monster species that spawned more often: mind patch (freq bonus 4) The monster species that spawned more often: phaser warp fungus (freq bonus 8) The monster species that spawned more often: normal vortex (freq bonus 12) The monster species that spawned more often: Light-Fingered Sonya (freq bonus 6) The monster species that spawned more often: tyrannosaurus (freq bonus 8) The monster species that spawned more often: wooden force fungus (freq bonus 16) The monster species that spawned more often: noxious jelly (freq bonus 5) The monster species that spawned more often: crater mushroom (freq bonus 12) The monster species that spawned more often: ten of clubs (freq bonus 3) The monster species that spawned more often: teethless crone (freq bonus 10) The monster species that spawned more often: sand fisher (freq bonus 6) The monster species that spawned more often: APEC Worker (freq bonus 12) The monster species that never randomly spawned: Anselm The monster species that never randomly spawned: acid hound The monster species that never randomly spawned: humanoid centaur The monster species that never randomly spawned: plague bearer The monster species that never randomly spawned: giant spider The monster species that never randomly spawned: assiah sephirah The monster species that never randomly spawned: mercury mushroom patch The monster species that never randomly spawned: scarab beetle The monster species that never randomly spawned: inquisitor The monster species that never randomly spawned: ford sierra cosworth The RNG hath decreed that this item was never generated: confuse self (many-paged) The RNG hath decreed that this item was never generated: war hammer ((null)) The RNG hath decreed that this item was never generated: anti caster cloak (second-hand cloak) The RNG hath decreed that this item was never generated: rubber apron (apron) The RNG hath decreed that this item was never generated: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) The RNG hath decreed that this item was never generated: special mop ((null)) The RNG hath decreed that this item was generated more often: make invisible (marble, freq bonus 190) The RNG hath decreed that this item was generated more often: create facility (HARATTAMA KIYOTTAMA, freq bonus 50) The RNG hath decreed that this item was generated more often: repair weapon (fine-printed, freq bonus 20) The RNG hath decreed that this item was generated more often: brown sweets ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: spirit thrower ((null), freq bonus 53) The RNG hath decreed that this item was generated more often: sentou ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: helm of telepathy (visored helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: cyanide (vermillion, freq bonus 8) The RNG hath decreed that this item was generated more often: tin whistle (whistle, freq bonus 9) The RNG hath decreed that this item was generated more often: protection from shape changers (shiny, freq bonus 7) The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 4) The RNG hath decreed that this item was generated more often: plate mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: orcish ring mail (crude ring mail, freq bonus 4) The RNG hath decreed that this item was generated more often: dehydrating stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: droven bolt (obsidian bolt, freq bonus 3) The RNG hath decreed that this item was generated more often: time shift (green eyed, freq bonus 3) The RNG hath decreed that this item was generated more often: ya (bamboo arrow, freq bonus 10) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: magictorch (khaki, freq bonus 3) The RNG hath decreed that this item was generated more often: heavy conundrum ball ((null), freq bonus 2) The RNG hath decreed that this item was always generated cursed: nurse cap ((null)) The RNG hath decreed that this item was always generated cursed: status stone (gray) The RNG hath decreed that this item was always generated cursed: antideath cloak (demonic cloak) The RNG hath decreed that this item was always generated cursed: sack (bag) The RNG hath decreed that this item was always generated cursed: manastone (gray) The RNG hath decreed that this trap was always invisible: super nupesell nix area The RNG hath decreed that this trap was generated more often: shades of grey trap (freq bonus 4) Next attribute increase check would have come at turn 1039 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (205) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...