Heliokopis, neutral male gnomish Wizard ------------ |..........| ...........| |...<......| |..@.f.....| ---------- - [Heliokopi the Evoker] St11 Dx16 Co16 In25 Wi10 Ch8 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC7 MC3 Mov12 Xp1/0 Wt48/1450 T2 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. You see here a spellbook of toxic {1}. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 160 Potion identification only worked 3 times out of 4 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 147 Scroll drop chance was reduced to 91% Potion drop chance was reduced to 94% Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18227 Monster spawn increase reached its maximum at turn 70257 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 261910 The monster class that cannot be genocided was zombie The monster class that was spawned more often: elemental (freq bonus 3) The monster species that spawned more often: dangerous vampire bat (freq bonus 4) The monster species that spawned more often: special growth (freq bonus 12) The monster species that spawned more often: hellish lich (freq bonus 14) The monster species that spawned more often: BDSM lady (freq bonus 5) The monster species that spawned more often: Olog-hai cleric (freq bonus 10) The monster species that spawned more often: wrinkled colony (freq bonus 6) The monster species that spawned more often: wild woman (freq bonus 12) The monster species that spawned more often: Toxic Kop (freq bonus 14) The monster species that spawned more often: iguanodon (freq bonus 10) The monster species that spawned more often: lavender patch (freq bonus 6) The monster species that spawned more often: animated marble statue (freq bonus 5) The monster species that spawned more often: Beruthiel, Queen of Cats (freq bonus 4) The monster species that spawned more often: rust monster (freq bonus 18) The monster species that spawned more often: real venom turret (freq bonus 5) The monster species that spawned more often: lecturer (freq bonus 6) The monster species that spawned more often: big weapon trove (freq bonus 5) The monster species that spawned more often: scimitarfish (freq bonus 6) The monster species that spawned more often: multicolor laser (freq bonus 10) The monster species that spawned more often: master colony lichen (freq bonus 5) The monster species that spawned more often: carnivorous bag (freq bonus 5) The monster species that never randomly spawned: wooden mold The monster species that never randomly spawned: cursed turret The monster species that never randomly spawned: battlehorse The monster species that never randomly spawned: Judge Mortis The monster species that never randomly spawned: crunchy patch The monster species that never randomly spawned: undead saiyan The monster species that never randomly spawned: operation The monster species that never randomly spawned: metroid queen The monster species that never randomly spawned: zubat The monster species that never randomly spawned: stone rattlesnake The monster class that always generated with extra speed: wall monster The RNG hath decreed that this item was never generated: resist petrification (rocky) The RNG hath decreed that this item was never generated: copper dragon scale shield (copper dragonhide shield) The RNG hath decreed that this item was never generated: gain health (iridescent) The RNG hath decreed that this item was never generated: missing cloak (shrouded cloak) The RNG hath decreed that this item was never generated: sapphire dragon scale shield (sapphire dragonhide shield) The RNG hath decreed that this item was never generated: undead turning (copper) The RNG hath decreed that this item was generated more often: summon elm (celestial, freq bonus 11) The RNG hath decreed that this item was generated more often: lunch of boiled egg ((null), freq bonus 56) The RNG hath decreed that this item was generated more often: cyan dragon scale mail ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: boomerang ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 4) The RNG hath decreed that this item was generated more often: loadboulder (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 19) The RNG hath decreed that this item was generated more often: bronze morning star ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: gauntlets of plugsuit (tightly fitting gloves, freq bonus 68) The RNG hath decreed that this item was generated more often: wooden flute (flute, freq bonus 10) The RNG hath decreed that this item was generated more often: antimagic (KARSUS, freq bonus 7) The RNG hath decreed that this item was generated more often: blood loss stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 17) The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 13) The RNG hath decreed that this item was generated more often: captcha helm (internet helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: blaster bolt ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: golden dragon scale shield (golden dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: good night (nightly, freq bonus 12) The RNG hath decreed that this item was always generated cursed: boots of fainting (cast iron boots) The RNG hath decreed that this item was always generated cursed: amulet of the RNG (autocursing) The RNG hath decreed that this item was always generated cursed: blue dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: amulet of covetous warning (egyptian) The RNG hath decreed that this item was always generated cursed: gain mana (DAMN IT) The RNG hath decreed that this trap was always invisible: glue trap The RNG hath decreed that this trap was generated more often: plasma trap (freq bonus 48) Next attribute increase check would have come at turn 697 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1499 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (252) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...