Heliokopis, neutral male gnomish Wizard --------- +.......| |.......+ |.....f.| |..¯.@..| --------- [Heliokopi the Evoker] St11 Dx11 Co12 In20 Wi7 Ch5 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt48/1250 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 19 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 103 Tool identification only worked 5 times out of 10 Scroll drop chance was reduced to 63% Wand drop chance was reduced to 40% Amulet drop chance was reduced to 89% Potion drop chance was reduced to 69% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13428 Monster spawn increase reached its maximum at turn 76438 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 5454162 The monster class that cannot be genocided was turret The monster class that was spawned more often: zombie (freq bonus 1) The monster species that spawned more often: sea fod (freq bonus 10) The monster species that spawned more often: gigaload turret (freq bonus 11) The monster species that spawned more often: Whitebeard's Ghost (freq bonus 6) The monster species that spawned more often: vulnerability turret (freq bonus 4) The monster species that spawned more often: lesser moloch (freq bonus 3) The monster species that spawned more often: high colony (freq bonus 4) The monster species that spawned more often: gravity patch (freq bonus 12) The monster species that spawned more often: bouldergon (freq bonus 3) The monster species that spawned more often: shardstorm (freq bonus 5) The monster species that spawned more often: Principal Natural Gas (freq bonus 4) The monster species that spawned more often: moldy stalk (freq bonus 4) The monster species that spawned more often: lower brain (freq bonus 6) The monster species that spawned more often: flameproof troll (freq bonus 3) The monster species that spawned more often: god (freq bonus 6) The monster species that spawned more often: petty hellcat (freq bonus 2) The monster species that spawned more often: bleach ghost (freq bonus 8) The monster species that spawned more often: death mage (freq bonus 7) The monster species that spawned more often: five-headed hydra (freq bonus 5) The monster species that spawned more often: Eliane (freq bonus 5) The monster species that spawned more often: mad rage wolf (freq bonus 4) The monster species that never randomly spawned: ray bear The monster species that never randomly spawned: bloody eye The monster species that never randomly spawned: maud agent The monster species that never randomly spawned: litch demon The monster species that never randomly spawned: celestial vortex The monster species that never randomly spawned: Thuy-Han The monster species that never randomly spawned: fastitocalon The monster species that never randomly spawned: Amadeus The monster species that never randomly spawned: amazonas fish The monster species that never randomly spawned: evasive infantryman The RNG hath decreed that this item was never generated: orcish chain mail (crude chain mail) The RNG hath decreed that this item was never generated: kunzite (pink) The RNG hath decreed that this item was never generated: amulet of flying (convex) The RNG hath decreed that this item was never generated: drain resistance (brittle) The RNG hath decreed that this item was never generated: cure numbness (opaque) The RNG hath decreed that this item was never generated: amnesia (acrylic) The RNG hath decreed that this item was generated more often: red lightsaber (lightsaber, freq bonus 7) The RNG hath decreed that this item was generated more often: marble (white, freq bonus 6) The RNG hath decreed that this item was generated more often: orthoclase (yellow, freq bonus 10) The RNG hath decreed that this item was generated more often: red lightsaber (lightsaber, freq bonus 9) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: starlightstone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 38) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: quarterstaff (staff, freq bonus 5) The RNG hath decreed that this item was generated more often: worthless piece of red glass (red, freq bonus 10) The RNG hath decreed that this item was generated more often: starlightstone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: make invisible (marble, freq bonus 10) The RNG hath decreed that this item was generated more often: multi shoes (rainbow boots, freq bonus 11) The RNG hath decreed that this item was generated more often: shield of reflection (polished silver shield, freq bonus 7) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 3) The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 2) The RNG hath decreed that this item was generated more often: long stake ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 75) The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 11) The RNG hath decreed that this item was generated more often: huge club ((null), freq bonus 5) The RNG hath decreed that this item was always generated cursed: paralysis (automatic) The RNG hath decreed that this item was always generated cursed: chrysoberyl (yellow) The RNG hath decreed that this item was always generated cursed: gauntlets (odd pair of gloves) The RNG hath decreed that this item was always generated cursed: mithril whip ((null)) The RNG hath decreed that this item was always generated cursed: conundrum nunchiaku ((null)) The RNG hath decreed that this trap was always invisible: trap %s The RNG hath decreed that this trap was generated more often: hallucination trap (freq bonus 3) Next attribute increase check would have come at turn 621 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (515) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...