Heliokopis, neutral male gnomish Wizard -------- .....@%- |...kf.| |....... -------- [Heliokopi the Evoker] St6 Dx9 Co11 In10 Wi10 Ch7 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt49/950 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 30 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 191 Scroll drop chance was reduced to 71% Wand drop chance was reduced to 57% Amulet drop chance was reduced to 54% Potion drop chance was reduced to 73% Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24602 Monster spawn increase reached its maximum at turn 45428 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 156606 The monster class that cannot be genocided was gnome The monster class that was spawned more often: Keystone Kop (freq bonus 2) The monster species that spawned more often: uncommon orc (freq bonus 8) The monster species that spawned more often: lotus naga hatchling (freq bonus 6) The monster species that spawned more often: Nyogtha, the Thing that Should not Be (freq bonus 7) The monster species that spawned more often: eye of chaos (freq bonus 10) The monster species that spawned more often: drakee (freq bonus 16) The monster species that spawned more often: ash clan (freq bonus 6) The monster species that spawned more often: viper tree (freq bonus 8) The monster species that spawned more often: Bull-Man (freq bonus 12) The monster species that spawned more often: porter styx vortex (freq bonus 5) The monster species that spawned more often: Vorlon missile (freq bonus 4) The monster species that spawned more often: giant yellow mouse (freq bonus 5) The monster species that spawned more often: K'uei (freq bonus 10) The monster species that spawned more often: gray mushroom (freq bonus 8) The monster species that spawned more often: crying spirit (freq bonus 8) The monster species that spawned more often: slow force fungus (freq bonus 4) The monster species that spawned more often: short robotic gremlin (freq bonus 4) The monster species that spawned more often: stained jelly (freq bonus 12) The monster species that spawned more often: Ruth's sneaker (freq bonus 10) The monster species that spawned more often: shadolith (freq bonus 5) The monster species that spawned more often: Barney the Dinosaur (freq bonus 20) The monster species that never randomly spawned: giant speckled tree frog The monster species that never randomly spawned: mana warp patch The monster species that never randomly spawned: water archer The monster species that never randomly spawned: sensei twen The monster species that never randomly spawned: silver mouse The monster species that never randomly spawned: bright violet mold The monster species that never randomly spawned: brown yeek The monster species that never randomly spawned: faithful The monster species that never randomly spawned: wand trove The monster species that never randomly spawned: centaur shaman The monster class that always generated with extra speed: naga The RNG hath decreed that this item was never generated: chloroform (impregnated) The RNG hath decreed that this item was never generated: leather peep-toes (asian footwear) The RNG hath decreed that this item was never generated: Leo Nemaeus hide (lion skin) The RNG hath decreed that this item was never generated: bubblebeam (encased) The RNG hath decreed that this item was never generated: bugging (wooden) The RNG hath decreed that this item was never generated: tinfoil helmet (aluminium helmet) The RNG hath decreed that this item was generated more often: banishment (cocky, freq bonus 9) The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: eucalyptus leaf ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: searching (tiger eye, freq bonus 428) The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 20) The RNG hath decreed that this item was generated more often: superscroller stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: red lightsaber (lightsaber, freq bonus 374) The RNG hath decreed that this item was generated more often: blood dragon scale shield (blood dragonhide shield, freq bonus 16) The RNG hath decreed that this item was generated more often: gauntlets of reflection (mirrored gloves, freq bonus 24) The RNG hath decreed that this item was generated more often: cardboard fan ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 10) The RNG hath decreed that this item was generated more often: radium (crimson, freq bonus 11) The RNG hath decreed that this item was generated more often: golden dragon scale shield (golden dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 3) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 7) The RNG hath decreed that this item was generated more often: plain dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 10) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 8) The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 2) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 79) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 47) The RNG hath decreed that this item was always generated cursed: long stake ((null)) The RNG hath decreed that this item was always generated cursed: course lance ((null)) The RNG hath decreed that this item was always generated cursed: conundrum nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: ulch helmet (filtered helmet) The RNG hath decreed that this item was always generated cursed: cyan stone (teal) The RNG hath decreed that this trap was always invisible: falling tub trap The RNG hath decreed that this trap was generated more often: volt trap (freq bonus 1) Next attribute increase check would have come at turn 1194 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (851) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...