Heliokopis, neutral male gnomish Wizard ----- |.@.| |..f. -..(| ----- [Heliokopi the Evoker] St5 Dx8 Co9 In13 Wi3 Ch4 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt48/800 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 153 Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 18 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 71% chance Scroll drop chance was reduced to 86% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 61% Potion drop chance was reduced to 76% Concealing monsters were spawned underneath items 93% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30741 Monster spawn increase reached its maximum at turn 43764 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 914936 The monster class that cannot be genocided was ogre The monster class that was spawned more often: vortex (freq bonus 2) The monster color that was spawned more often: yellow (freq bonus 6) The monster species that spawned more often: anthrazite mushroom (freq bonus 4) The monster species that spawned more often: flying gelatinous cube (freq bonus 12) The monster species that spawned more often: healing iron piercer (freq bonus 6) The monster species that spawned more often: storm atronach (freq bonus 5) The monster species that spawned more often: Lord Sultur (freq bonus 10) The monster species that spawned more often: The Hugging Topmodel her hugging boot (freq bonus 13) The monster species that spawned more often: red eyes black dragon (freq bonus 6) The monster species that spawned more often: flaming sphere (freq bonus 5) The monster species that spawned more often: eastern night sparrow (freq bonus 8) The monster species that spawned more often: The Smith (freq bonus 8) The monster species that spawned more often: silver mushroom patch (freq bonus 8) The monster species that spawned more often: glib trove (freq bonus 4) The monster species that spawned more often: drey elf (freq bonus 6) The monster species that spawned more often: security bot (freq bonus 3) The monster species that spawned more often: yellow yeek (freq bonus 5) The monster species that spawned more often: desert mushroom (freq bonus 5) The monster species that spawned more often: daughter of bedlam (freq bonus 24) The monster species that spawned more often: arbok (freq bonus 8) The monster species that spawned more often: morlock hunter (freq bonus 24) The monster species that spawned more often: acid grue (freq bonus 3) The monster species that never randomly spawned: female guard The monster species that never randomly spawned: demonic entity The monster species that never randomly spawned: spawn camper The monster species that never randomly spawned: battle girl The monster species that never randomly spawned: scratch turret The monster species that never randomly spawned: gila monster The monster species that never randomly spawned: disenchanter force patch The monster species that never randomly spawned: thorn force fungus The monster species that never randomly spawned: dog-man The monster species that never randomly spawned: werebee The RNG hath decreed that this item was never generated: summon boss (MONST DOT C AINT BIG ENOUGH) The RNG hath decreed that this item was never generated: auto destruct stone (gray) The RNG hath decreed that this item was never generated: brown sweets ((null)) The RNG hath decreed that this item was never generated: flying (winged) The RNG hath decreed that this item was never generated: yellow dragon scale mail ((null)) The RNG hath decreed that this item was never generated: suguhanoken ((null)) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 17) The RNG hath decreed that this item was generated more often: robe of power (orange robe, freq bonus 19) The RNG hath decreed that this item was generated more often: feather armor ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: make visible (appearing, freq bonus 17) The RNG hath decreed that this item was generated more often: brass lantern ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: talc (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: lembas wafer ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: unknown gauntlets (awesome gloves, freq bonus 16) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 5) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 11) The RNG hath decreed that this item was generated more often: tin ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: stinking cloud (vaporized, freq bonus 2) The RNG hath decreed that this item was generated more often: worthless piece of white glass (white, freq bonus 3) The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 10) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 5) The RNG hath decreed that this item was generated more often: superscroller stone (gray, freq bonus 10) The RNG hath decreed that this item was always generated cursed: stone to flesh (thick) The RNG hath decreed that this item was always generated cursed: gauntlets of free action (comfortable gloves) The RNG hath decreed that this item was always generated cursed: food ration ((null)) The RNG hath decreed that this item was always generated cursed: saddle ((null)) The RNG hath decreed that this item was always generated cursed: obsidian axe ((null)) The RNG hath decreed that this trap was always invisible: low effect trap The RNG hath decreed that this trap was generated more often: faint trap (freq bonus 8) Next attribute increase check would have come at turn 318 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (170) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...