Heliokopis, neutral male gnomish Wizard -.--- |f... |@..| |.f.| ----- [Heliokopi the Evoker] St6 Dx10 Co11 In12 Wi7 Ch8 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt49/950 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 19 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 240 Monsters only dropped their musable items with 81% chance Scroll drop chance was reduced to 71% Potion drop chance was reduced to 84% Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34545 Monster spawn increase reached its maximum at turn 72265 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 273017 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: wall monster (freq bonus 2) The monster species that spawned more often: nightly patch (freq bonus 8) The monster species that spawned more often: porter Olog-hai (freq bonus 5) The monster species that spawned more often: mirror stalk (freq bonus 5) The monster species that spawned more often: barricade tower (freq bonus 32) The monster species that spawned more often: archeologist (freq bonus 6) The monster species that spawned more often: Elena (freq bonus 10) The monster species that spawned more often: sand archer (freq bonus 16) The monster species that spawned more often: air elemental (freq bonus 20) The monster species that spawned more often: false force patch (freq bonus 6) The monster species that spawned more often: nalfeshnee (freq bonus 6) The monster species that spawned more often: gargoyle (freq bonus 12) The monster species that spawned more often: grandmaster lichen (freq bonus 8) The monster species that spawned more often: lesser ent (freq bonus 8) The monster species that spawned more often: elven mage (freq bonus 4) The monster species that spawned more often: martian walker (freq bonus 6) The monster species that spawned more often: Ruea's plateau boot (freq bonus 5) The monster species that spawned more often: giant leopard (freq bonus 5) The monster species that spawned more often: tree patch (freq bonus 5) The monster species that spawned more often: small healing mimic (freq bonus 8) The monster species that spawned more often: slithy tortoise (freq bonus 3) The monster species that never randomly spawned: pile of platinum coins The monster species that never randomly spawned: Friederike's soft dancing shoe The monster species that never randomly spawned: platinum dragon The monster species that never randomly spawned: white patch The monster species that never randomly spawned: undead intel scribe The monster species that never randomly spawned: light gold The monster species that never randomly spawned: Glareth The monster species that never randomly spawned: Baalphegor The monster species that never randomly spawned: blood hook The monster species that never randomly spawned: skull druj The monster class that more likely to generate with musable stuff: wraith The RNG hath decreed that this item was never generated: bone club ((null)) The RNG hath decreed that this item was never generated: lycanthropy (doggy) The RNG hath decreed that this item was never generated: amulet versus stone (lunate) The RNG hath decreed that this item was never generated: wedge sandals (heeled sandals) The RNG hath decreed that this item was never generated: amulet of life saving (spherical) The RNG hath decreed that this item was never generated: fire bolt (flaming) The RNG hath decreed that this item was generated more often: platinum dragon scale mail ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: droven chain mail (crested black mail, freq bonus 11) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 10) The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 7) The RNG hath decreed that this item was generated more often: K-ration ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: dioptase (radiant, freq bonus 19) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 6) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 10) The RNG hath decreed that this item was generated more often: terere (nanika, freq bonus 14) The RNG hath decreed that this item was generated more often: spear ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of fumbling (clumsy, freq bonus 16) The RNG hath decreed that this item was generated more often: fixing (complete, freq bonus 9) The RNG hath decreed that this item was generated more often: magic resistance (dark, freq bonus 8) The RNG hath decreed that this item was generated more often: protection (black onyx, freq bonus 5) The RNG hath decreed that this item was generated more often: gain constitution (opal, freq bonus 2) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 3) The RNG hath decreed that this item was generated more often: force pike (long gray spear, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 10) The RNG hath decreed that this item was generated more often: droven cloak (cobwebbed cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 4) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 13) The RNG hath decreed that this item was always generated cursed: katyusha (headpiece) The RNG hath decreed that this item was always generated cursed: adornment (wooden) The RNG hath decreed that this item was always generated cursed: helm of lose identification (conical hat) The RNG hath decreed that this item was always generated cursed: consort's suit (loud foppish suit) The RNG hath decreed that this item was always generated cursed: gain level (milky) The RNG hath decreed that this trap was always invisible: desecration trap The RNG hath decreed that this trap was generated more often: confusion trap (freq bonus 2) Next attribute increase check would have come at turn 943 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (205) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...