Heliokopis, neutral male gnomish Wizard --.----.- - ..........| |....@f...| |.........| |.........| ----------- [Heliokopi the Evoker] St11 Dx16 Co9 In18 Wi7 Ch7 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC7 MC3 Mov12 Xp1/0 Wt48/1100 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 178 Potion identification only worked 3 times out of 7 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 14 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 123 Monsters only dropped their musable items with 47% chance Scroll drop chance was reduced to 74% Ring drop chance was reduced to 78% Wand drop chance was reduced to 94% Potion drop chance was reduced to 93% Concealing monsters were spawned underneath items 84% of the time only Monster death drops spawned with only 99% chance Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19827 Monster spawn increase reached its maximum at turn 49948 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3034842 The monster class that cannot be genocided was gnome The monster class that was spawned more often: humanoid (freq bonus 1) The monster species that spawned more often: anthrazite colony (freq bonus 6) The monster species that spawned more often: deer stomach criminal (freq bonus 10) The monster species that spawned more often: alloy golem (freq bonus 12) The monster species that spawned more often: koala (freq bonus 4) The monster species that spawned more often: giant rockfish (freq bonus 3) The monster species that spawned more often: gray mewlip (freq bonus 6) The monster species that spawned more often: giant worm (freq bonus 6) The monster species that spawned more often: blue-red spore (freq bonus 8) The monster species that spawned more often: furious force fungus (freq bonus 3) The monster species that spawned more often: spike colony (freq bonus 3) The monster species that spawned more often: alien spore (freq bonus 3) The monster species that spawned more often: petty wall beast (freq bonus 10) The monster species that spawned more often: elam (freq bonus 2) The monster species that spawned more often: mystic fox (freq bonus 6) The monster species that spawned more often: sturdy turret (freq bonus 14) The monster species that spawned more often: disintegration kobold (freq bonus 4) The monster species that spawned more often: knapsack bull (freq bonus 6) The monster species that spawned more often: sand hunter (freq bonus 4) The monster species that spawned more often: squirrel (freq bonus 8) The monster species that spawned more often: grey spider (freq bonus 20) The monster species that never randomly spawned: borked gaunt The monster species that never randomly spawned: fantastic xan The monster species that never randomly spawned: giant yellow ant The monster species that never randomly spawned: barracuda The monster species that never randomly spawned: three of hearts The monster species that never randomly spawned: warty growth The monster species that never randomly spawned: greater dimensional portal The monster species that never randomly spawned: Sailor Moon The monster species that never randomly spawned: evasive bearded devil The monster species that never randomly spawned: fever phantasm The monster class that more likely to generate with musable stuff: mimic The RNG hath decreed that this item was never generated: trap disarming (elysium) The RNG hath decreed that this item was never generated: worthless piece of yellowish brown glass (yellowish brown) The RNG hath decreed that this item was never generated: amethyst dragon scales ((null)) The RNG hath decreed that this item was never generated: runesword (runic broadsword) The RNG hath decreed that this item was never generated: fireball (ragged) The RNG hath decreed that this item was never generated: doom (one) The RNG hath decreed that this item was generated more often: ice (IMMORTAL DUNGEON, freq bonus 6) The RNG hath decreed that this item was generated more often: multi shoes (rainbow boots, freq bonus 2) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of matador (gaberdine, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 30) The RNG hath decreed that this item was generated more often: chatbox cloak (weeb cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED, freq bonus 8) The RNG hath decreed that this item was generated more often: droven chain mail (crested black mail, freq bonus 16) The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 4) The RNG hath decreed that this item was generated more often: displacer beast hide ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: limitation boots (velcro boots, freq bonus 8) The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 10) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 7) The RNG hath decreed that this item was generated more often: cardboard fan ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of poison warning (splatted, freq bonus 6) The RNG hath decreed that this item was generated more often: scourge ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 9) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 23) The RNG hath decreed that this item was always generated cursed: fire hook (beaked staff) The RNG hath decreed that this item was always generated cursed: brass dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: stone to flesh (thick) The RNG hath decreed that this item was always generated cursed: hyper beam (shrill) The RNG hath decreed that this item was always generated cursed: heretic cloak (godless cloak) The RNG hath decreed that this trap was always invisible: caster trap The RNG hath decreed that this trap was generated more often: ntll (freq bonus 24) Next attribute increase check would have come at turn 2026 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (182) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...